Disarm: Difference between revisions

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*A disarmed creature takes 25% additional damage from player melee attacks for 10 seconds
*A disarmed creature takes 25% additional damage from player melee attacks for 10 seconds
*A disarmed creature takes 10% additional damage from follower melee attacks for 10 seconds
*A disarmed creature takes 10% additional damage from follower melee attacks for 10 seconds
*A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds

Revision as of 02:23, 21 January 2024

Summary

Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack.

Disarm Attacks

  • Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm
  • Use [DisarmUntoggleMode in order to decide how the automatic toggle works.
  • Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack
  • When players have Disarm mode toggled, if their next attack hits their opponent, it will disarm them
  • A disarmed player has any items in their hands dropped into their backpack, which then can not be moved or stolen by any player, including themselves, for 5 the next seconds
  • A disarmed player may not equip any items into their hands for the next 5 seconds
  • Once a target has been disarmed they may not be disarmed again for 30 seconds
  • Once a player successfully makes a disarm attack, they cannot attempt another one for 30 seconds
  • If a player has Disarm toggled and misses an attack, their next disarm attempt will be delayed by 15 seconds (but will automatically attempted again unless the player toggles Disarm mode off)

Disarmed Creatures

  • Disarm damage bonuses only apply towards the player who applied the effect and to their followers
  • A disarmed creature takes 25% additional damage from player melee attacks for 10 seconds
  • A disarmed creature takes 10% additional damage from follower melee attacks for 10 seconds
  • A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds