Template:FoodSatisfaction: Difference between revisions

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(Created page with " * Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type * Satisfaction Bonuses received from Food will now use whichever skill is h...")
 
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===Mana Regen===
===Mana Regen===
* If the player is '''actively''' Meditating, the chance is '''reduced to 50% of normal'''
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Revision as of 03:33, 22 May 2024

  • Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type
  • Satisfaction Bonuses received from Food will now use whichever skill is higher between a player's Cooking skill or Taste ID skill

Mana Regen

  • If the player is actively Meditating, the chance is reduced to 50% of normal
Type % Chance for 2 Mana Regen Add. Bonus
Measly 2.5% + 5% * (Highest Skill / 100)
Paltry 5% + 10% * (Highest Skill / 100)
Meager 10% + 20% * (Highest Skill / 100)
Adequate 15% + 30% * (Highest Skill / 100)
Appetizing 20% + 40% * (Highest Skill / 100)
Delectable 25% + 50% * (Highest Skill / 100)

Swing Speed Bonus

Different levels of Food Satisfaction will provide players a Swing Speed bonus (while not Flagged in PvP). The Taste Identification skill can increase the chance of a player regenerating additional stats and increase swing speed by (Taste ID Skill / 100) % of normal. For example, a player who eats Delectable Food and has 120 Taste ID skill will receive a (5% + (5% * (120 / 100))) = +11% Swing Speed Bonus

Type Swing Speed Bonus Add. Bonus
Measly +0.5% + 1% * (Highest Skill / 100)
Paltry +1% + 2% * (Highest Skill / 100)
Meager +2% + 4% * (Highest Skill / 100)
Adequate +3% + 6% * (Highest Skill / 100)
Appetizing +4% + 8% * (Highest Skill / 100)
Delectable +5% + 10% * (Highest Skill / 100)