Poison Kit: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
 
Line 6: Line 6:


==Poison Kit Profile==
==Poison Kit Profile==
* If a player has a Poison Kit in their backpack and has 80 or higher [[Poisoning]] skill, they can earn Poison Kit Experience for their character
* If a player has a Poison Kit in their backpack and has 80 or higher [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] skill, they can earn Poison Kit Experience for their character
* When a player with a Poison Kit and the required skill level inflicts Greater Poison or above on a creature, they'll gain Poison Kit Experience based on the total Poison Damage inflicted which is then scaled based on the Gold Value of the creature (similar to our other Experience systems)
* When a player with a Poison Kit and the required skill level inflicts Greater Poison or above on a creature, they'll gain Poison Kit Experience based on the total Poison Damage inflicted which is then scaled based on the Gold Value of the creature (similar to our other Experience systems)
* If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
* If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
Line 13: Line 13:


[[File:poisonkitgump1.jpg|link=]]
[[File:poisonkitgump1.jpg|link=]]


==Poison Kit Menu==
==Poison Kit Menu==

Latest revision as of 09:48, 31 May 2024

Summary

  • Players can craft Poison Kits with the Alchemy skill, which is a Blessed item that allow players to customize the handling of their Poison Effects towards creatures (these bonuses will never affect players)


Poison Kit Profile

  • If a player has a Poison Kit in their backpack and has 80 or higher Poisoning and either at least 80 Taste Identification or 80 Alchemy skill, they can earn Poison Kit Experience for their character
  • When a player with a Poison Kit and the required skill level inflicts Greater Poison or above on a creature, they'll gain Poison Kit Experience based on the total Poison Damage inflicted which is then scaled based on the Gold Value of the creature (similar to our other Experience systems)
  • If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
  • Players can unlock up to 20 Poison Kit Upgrade Points for a character
  • Players can never lose Poison Kit Experience (if they lose their Poison Kit, they can simply acquire another and be at the same Experience/Points Unlocked as before)

Poison Kit Menu

  • Players can double-click a Poison Kit in their backpack to bring up the Poison Kit Menu for their player
  • There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)
  • Each Tier Level for a Poison Kit upgrade costs a different amount of Upgrade Points to activate
  • Players can click the Info button next to each Upgrade listing to see a description of its effects
  • Players can click the "Spend X Pts to Upgrade Tier" button to increase the Tier Level for that upgrade
  • If a player has 0 Poison Effects active on creatures in the world, they can double-click the "Reset Spent Points" button to reset all of their selections


Poison Kit Upgrades

  • Players must have 80 Poisoning skill or above to be able to utilize any Poison Upgrades
  • Poison Upgrades will never apply to other players (only creatures)
  • Poison Upgrades effects will only ever apply to Poison that is Greater Poison or above

Below is a list of the possible Poison Kit Upgrades available:


Poison Kit Upgrades
Name Points Per Tier Description
Accumulation 1/2/3 Damage to poisoned targets increased by (3% / 6% / 9%)
Airborne 1/2/3 If player has 5 or less poison effects active, has (8% / 16% / 24%) chance on tick to spread to other target within 6 tiles (new target must be within 18 tiles of player)
Direct Dose 1/2/3 Has a 15% / 30% / 45% chance when applying a new or upgraded poison to immediately resolve 1 poison tick
Efficient 1/2/3 Increases poison tick damage by (6% / 12% / 18%) and has (25% / 50% / 75%) chance to not consume weapon poison charge on infliction or use nightshade or lethal potion on spellcast upgrade
Enfeeble 1/2/3 Gain (6% / 12% / 18%) Damage Resistance towards poisoned targets (greater or above)
Susceptible 1/2/3 Increases poison tick damage by (6% / 12% / 18%) and ignores (20% / 40% / 60%) of target's poison resistance
Targeted Venom 1/2/3 Increases tick damage by (33% / 66% / 100%) if player has only one poison effect active, with bonus amount halved when using necromancy Necromancy Poison Strike
Terminal 1/2/3 Increases tick damage by (2% / 4% / 6%) * (current tick count)