Template:ShipAbilities: Difference between revisions

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|-
|-
| [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters
| [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters
| style="text-align:left;" | Increase movement speed by 15% for the next 30 seconds
| style="text-align:left;" | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds
|-
|-
| [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks
| [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks
| style="text-align:left;" | Increase success chances by 50% for the next 45 seconds
| style="text-align:left;" | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds
|-
|-
| [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes
| [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes
| style="text-align:left;" | Prevents enemy boarding for the next 45 seconds (No Cannon Cooldown)
| style="text-align:left;" | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds
|-
|-
| [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot
| [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
Successful hits deal damage to all ship locations:
* 75% of base damage to Hull
* 50% of base damage to Hull
* 175% of base damage to Sails
* 150% of base damage to Sails
* 125% of base damage to Guns
* 100% of base damage to Guns
* 100% of base damage to Creatures and Players
* 100% of base damage to creatures and players
* Any ship hit will also have its movement speed reduced by 33% for 10 seconds
* Any ship hit will also have it's movement speed reduced by 25% for 10 seconds.
|-
|-
| [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs
| [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs
| style="text-align:left;" | Reduces current cooldown on repairs to 0 seconds (No Cannon Cooldown)
| style="text-align:left;" | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds
|-
|-
| [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot
| [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
Successful hits deal damage to all Ship locations:
* 33% of base damage to Hull
* 25% of base damage to Hull
* 33% of base damage to Sails
* 25% of base damage to Sails
* 33% of base damage to Guns
* 25% of base damage to Guns
* 66% of base damage to Creatures and Players
* 75% of base damage to Creatures and Players
* Can create several flame pillars which deal 2-3 Hull damage and 3-5 player damage per second for 30 seconds
* Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds
|-
|-
| [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire
| [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire
| style="text-align:left;" | Fires 3 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
| style="text-align:left;" | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
Successful hits deal damage to all Ship locations:
* 75% of base damage to Hull
* 50% of base damage to Hull
* 125% of base damage to Sails
* 100% of base damage to Sails
* 125% of base damage to Guns
* 100% of base damage to Guns
* 125% of base damage to Creatures and Players, which Ignores Armor
* 100% of base damage to Creatures and Players
Ignores 100% of creature armor and 50% of player armor
|-
|-
| [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition
| [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition
| style="text-align:left;" | Fires 12 volleys with scatter radius 3 and damage radius 1
| style="text-align:left;" | Fires 16 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
Successful hits deal damage to all Ship locations:
* 15% of base damage to Hull
* 10% of base damage to Hull
* 15% of base damage to Sails
* 10% of base damage to Sails
* 15% of base damage to Guns
* 10% of base damage to Guns
* 66% of base damage to Creatures and Players
* 100% of base damage to Creatures and Players
|-
|-
| [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition
| [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition
| style="text-align:left;" | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1
| style="text-align:left;" | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
Successful hits deal damage to all Ship locations:
* 66% of base damage to Hull
* 75% of base damage to Hull
* 66% of base damage to Sails
* 75% of base damage to Sails
* 66% of base damage to Guns
* 75% of base damage to Guns
* 66% of base damage to Creatures and Players
* 75% of base damage to Creatures and Players
* Ship's accuracy against target ship increased by 25% for the next 30 seconds
|-
|-
| [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance
| [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
Successful hits deal damage to all Ship locations:
* 175% of base damage to Hull
* 175% of base damage to Hull
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|-
|-
| [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition
| [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1
| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
Successful hits deal damage to all Ship locations:
* 125% of base damage to Hull
* 100% of base damage to Hull
* 75% of base damage to Sails
* 75% of base damage to Sails
* 175% of base damage to Guns
* 150% of base damage to Guns
* 100% of base damage to Creatures and Players
* 100% of base damage to Creatures and Players
* Any ship hit will also lose 2 ammunition from its cannons
* NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons
|-
|-
| [[File:shipabilities_rally.jpg|link=]]<br />Rally
| [[File:shipabilities_rally.jpg|link=]]<br />Rally
| style="text-align:left;" | Heals each Crewmember for 25% Health, Cures Poison, and<br />Removes any Negative ongoing Effects (Bleed, Disease, Hinder, etc)
| style="text-align:left;" | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember
|-
|-
| [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg
| [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg
| style="text-align:left;" | Increases Damage of normal cannon fire by 25% for the next 60 seconds
| style="text-align:left;" | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%
|-
|-
| [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition
| [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1
| style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
Successful hits deal damage to all Ship locations:
* 33% of base damage to Hull
* 33% of base damage to Hull
* 33% of base damage to Sails
* 33% of base damage to Sails
* 33% of base damage to Guns
* 33% of base damage to Guns
* 125% of base damage to Creatures and Players, which Ignores Armor
* 150% of base damage to Creatures and Players, which Ignores Armor
* Any creature or player hit will also be inflicted with Deadly Poison
* Any creature or player hit will also be inflicted with Deadly Poison
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)
|-
|-
| [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations
| [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations
| style="text-align:left;" | For the next 30 seconds:
| style="text-align:left;" | [No Cannon Cooldown] Targets nearest other ship within 12 tiles
* Reduces Accuracy and Defense of all targets on ship by 33% for 30 seconds
* Reduces damage dealt by all targets on ship by 50% for 30 seconds  
* Targets nearest other ship within 12 tiles
* Ability cannot be stacked
* This ability cannot be stacked
|-
|-
| [[File:shipabilities_grenades.jpg|link=]]<br />Grenades
| [[File:shipabilities_grenades.jpg|link=]]<br />Grenades
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| [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire
| [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire
| style="text-align:left;" | For next 180 seconds:
| style="text-align:left;" | For next 180 seconds:
* Any Crewmembers boarding this ship takes 50% of their total hit points as Bleed damage over 15 seconds
* [No Cannon Cooldown] For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds
* This ability cannot be stacked
|}
|}


===Greater Abilities===
===Greater Abilities===

Revision as of 15:01, 17 June 2024

Abilities

Lesser Abilities

Lesser Abilities
Name Description

Arcane Shot
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 33% of base damage to Hull
  • 33% of base damage to Sails
  • 33% of base damage to Guns
  • 66% of base damage to Creatures and Players, which Ignores Armor

Boneshot
Fires 8 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 75% of base damage to Sails
  • 25% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Any creature or player hit has it's Armor Rating reduced by 25 for 30 seconds

Explosive Ammunition
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 125% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns
  • 100% of base damage to Creatures and Players

Glass Cannon
Fires 8 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 25% of base damage to Hull
  • 75% of base damage to Sails
  • 50% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Any Creature or Player hit will also take 100% of base damage in Bleed damage

Hard to Port
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds

Hold Fast
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds.

Luck
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds.

Mortar Fire
Fires 4 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 125% of base damage to Hull
  • 125% of base damage to Sails
  • 125% of base damage to Guns
  • 125% of base damage to Creatures and Players

Smokeshot
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns
  • 50% of base damage to Creatures and Players
  • Reduces ship's cannon Accuracy by 10% for 30 seconds

Swift Reload
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds.

Depth Charges
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
  • Any ship moving over a depth charge will detonate it and take 500 Hull damage.
  • Depth charges last 60 seconds.

Powder Mishap
Targets nearest other Ship within 12 tiles that is currently Reloading and:
  • For each cannon your ship has per side, will deal 300 Hull and 300 Gun damage
  • Each target on board will suffer 3% of max health as damage for each cannon your ship has per side (up to a maximum of 1500 damage)
  • Damage amounts are reduced by 50% if ship has been already hit by powder mishap during the same reloading

Sea Change
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
  • Heals each crewmember for 10% health
  • Also cures poison, bleed, and disease for all targets on board.

Regular Abilities

Regular Abilities
Name Description

Beat to Quarters
[No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds

Boarding Hooks
[No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds

Boarding Pikes
[No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds

Chainshot
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 150% of base damage to Sails
  • 100% of base damage to Guns
  • 100% of base damage to creatures and players
  • Any ship hit will also have it's movement speed reduced by 25% for 10 seconds.

Expedite Repairs
[No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds

Flameshot
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns
  • 75% of base damage to Creatures and Players
  • Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds

Ghost Fire
Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 100% of base damage to Sails
  • 100% of base damage to Guns
  • 100% of base damage to Creatures and Players
  • Ignores 100% of creature armor and 50% of player armor

Grapeshot Ammunition
Fires 16 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 10% of base damage to Hull
  • 10% of base damage to Sails
  • 10% of base damage to Guns
  • 100% of base damage to Creatures and Players

Heatseeker Ammunition
Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns
  • 75% of base damage to Creatures and Players
  • Ship's accuracy against target ship increased by 25% for the next 30 seconds

Heavy Ordinance
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 175% of base damage to Hull
  • 75% of base damage to Sails
  • 125% of base damage to Guns
  • 100% of base damage to Creatures and Players, which Ignores Armor

Powdersoak Ammunition
Fires 4 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 100% of base damage to Hull
  • 75% of base damage to Sails
  • 150% of base damage to Guns
  • 100% of base damage to Creatures and Players
  • NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons

Rally
[No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember

Special Powderkeg
[No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100%

Toxic Ammunition
Fires 8 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 33% of base damage to Hull
  • 33% of base damage to Sails
  • 33% of base damage to Guns
  • 150% of base damage to Creatures and Players, which Ignores Armor
  • Any creature or player hit will also be inflicted with Deadly Poison
  • Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack)

Bad Rations
[No Cannon Cooldown] Targets nearest other ship within 12 tiles
  • Reduces damage dealt by all targets on ship by 50% for 30 seconds
  • Ability cannot be stacked

Grenades
Each Crewmember onboard throws a Grenade at target ship:
  • Deals 100 Hull damage and 50 damage to targets within 2 tiles
  • Targets nearest other ship within 12 tiles

Razorwire
For next 180 seconds:
  • [No Cannon Cooldown] For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds

Greater Abilities

Greater Abilities
Name Description

Brimstone
Fires 6 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 66% of base damage to Hull
  • 66% of base damage to Sails
  • 66% of base damage to Guns and
  • 66% of base damage to Creatures and Players
  • Can create several flame pillars which deal 3-4 Hull damage and 5-10 player damage per second for 30 seconds

Eldritch Ammunition
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 100% of base damage to Creatures and Players, which Ignores Armor
  • Any ship hit will have its cannon damage reduced by 50% for 30 seconds

Flak Cannons
Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to Creatures and Players

Furious Assault
Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds

Hellfire Barrage
Fires 3 volleys with scatter radius 3 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 200% of base damage to Hull
  • 100% of base damage to Sails
  • 150% of base damage to Guns and
  • 75% of base damage to Creatures and Players

Icebreaker Ammunition
Fires 3 volleys with scatter radius 2 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 100% of base damage to Hull
  • 200% of base damage to Sails
  • 150% of base damage to Guns and
  • 100% of base damage to Creatures and Players
  • Any ship hit will take +25% damage for the next 30 seconds

Mariner's Fortune
For the next 3 minutes, Effective Fishing Skill increased by 5

Ride the Waves
Increases movement speed by 10% for the next 60 seconds

Rum Rations
Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes

Tanglevine Ammunition
Fires 3 volleys with scatter radius 3 and damage radius 1

Successful hits deal damage to all Ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 100% of base damage to Creatures and Players
  • Any ship hit will have its movement speed reduced by 50% for 10 seconds
  • Applies Hinders to nearby Players and Creatures
    • Players are Hindered for 5 seconds
    • Creatures are Hindered for 10 seconds

Venom Barrage
Fires 3 volleys with scatter radius 3 and damage radius 2

Successful hits deal damage to all Ship locations:

  • 66% of base damage to Hull
  • 66% of base damage to Sails
  • 66% of base damage to Guns and
  • 150% of base damage to Creatures and Players
  • Any creature or player hit will be inflicted with Lethal Poison

Eye of the Storm
For the next 30 seconds:
  • Spawns a storm eye that follows the ship and activates every 5 seconds
  • Inflicts 150 Sail damage to the ship
  • Randomly strikes the ship and damages Crewmembers within 1 tile for 25 damage
  • This ability cannot be stacked

Low Profile
Reduces ship's Wake Scalar by 50% for 120 seconds

Sargasso
For the next 60 seconds:
  • Spawns a formation of Sargasso Seaweed
  • Any ship that moves over a Sargasso tile will have its movement speed reduced by 75% for 5 seconds
  • Targets nearest other ship within 12 tiles