Template:ShipAbilities: Difference between revisions
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| [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters | | [[File:shipabilities_beattoquarters.jpg|link=]]<br />Beat to Quarters | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds | ||
|- | |- | ||
| [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks | | [[File:shipabilities_boardinghooks.jpg|link=]]<br />Boarding Hooks | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds | ||
|- | |- | ||
| [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes | | [[File:shipabilities_boardingpikes.jpg|link=]]<br />Boarding Pikes | ||
| style="text-align:left;" | Prevents enemy boarding for the next 45 seconds | | style="text-align:left;" | [No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds | ||
|- | |- | ||
| [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot | | [[File:shipabilities_chainshot.jpg|link=]]<br />Chainshot | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all | Successful hits deal damage to all ship locations: | ||
* | * 50% of base damage to Hull | ||
* | * 150% of base damage to Sails | ||
* | * 100% of base damage to Guns | ||
* 100% of base damage to | * 100% of base damage to creatures and players | ||
* Any ship hit will also have | * Any ship hit will also have it's movement speed reduced by 25% for 10 seconds. | ||
|- | |- | ||
| [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs | | [[File:shipabilities_expediterepairs.jpg|link=]]<br />Expedite Repairs | ||
| style="text-align:left;" | Reduces current cooldown on repairs to 0 seconds | | style="text-align:left;" | [No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds | ||
|- | |- | ||
| [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot | | [[File:shipabilities_flameshot.jpg|link=]]<br />Flameshot | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* | * 25% of base damage to Hull | ||
* | * 25% of base damage to Sails | ||
* | * 25% of base damage to Guns | ||
* | * 75% of base damage to Creatures and Players | ||
* | * Will inflict an additional (total hull damage from hits * 2.0) to target ship over 30 seconds | ||
|- | |- | ||
| [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire | | [[File:shipabilities_ghostfire.jpg|link=]]<br />Ghost Fire | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* | * 50% of base damage to Hull | ||
* | * 100% of base damage to Sails | ||
* | * 100% of base damage to Guns | ||
* | * 100% of base damage to Creatures and Players | ||
* Ignores 100% of creature armor and 50% of player armor | |||
|- | |- | ||
| [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition | | [[File:shipabilities_grapeshotammunition.jpg|link=]]<br />Grapeshot Ammunition | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 16 volleys with scatter radius 3 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* | * 10% of base damage to Hull | ||
* | * 10% of base damage to Sails | ||
* | * 10% of base damage to Guns | ||
* | * 100% of base damage to Creatures and Players | ||
|- | |- | ||
| [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition | | [[File:shipabilities_heatseekerammunition.jpg|link=]]<br />Heatseeker Ammunition | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* | * 75% of base damage to Hull | ||
* | * 75% of base damage to Sails | ||
* | * 75% of base damage to Guns | ||
* | * 75% of base damage to Creatures and Players | ||
* Ship's accuracy against target ship increased by 25% for the next 30 seconds | |||
|- | |- | ||
| [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance | | [[File:shipabilities_heavyordinance.jpg|link=]]<br />Heavy Ordinance | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* 175% of base damage to Hull | * 175% of base damage to Hull | ||
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| [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition | | [[File:shipabilities_powdersoakammunition.jpg|link=]]<br />Powdersoak Ammunition | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* | * 100% of base damage to Hull | ||
* 75% of base damage to Sails | * 75% of base damage to Sails | ||
* | * 150% of base damage to Guns | ||
* 100% of base damage to Creatures and Players | * 100% of base damage to Creatures and Players | ||
* | * NPC ships hit will lose 1 ammunition from their cannons and player ships hit will have a 50% chance to lose 1 ammunition from their cannons | ||
|- | |- | ||
| [[File:shipabilities_rally.jpg|link=]]<br />Rally | | [[File:shipabilities_rally.jpg|link=]]<br />Rally | ||
| style="text-align:left;" | Heals each | | style="text-align:left;" | [No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember | ||
|- | |- | ||
| [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg | | [[File:shipabilities_specialpowderkeg.jpg|link=]]<br />Special Powderkeg | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% | ||
|- | |- | ||
| [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition | | [[File:shipabilities_toxicammunition.jpg|link=]]<br />Toxic Ammunition | ||
| style="text-align:left;" | Fires | | style="text-align:left;" | Fires 8 volleys with scatter radius 3 and damage radius 1 | ||
Successful hits deal damage to all Ship locations: | Successful hits deal damage to all Ship locations: | ||
* 33% of base damage to Hull | * 33% of base damage to Hull | ||
* 33% of base damage to Sails | * 33% of base damage to Sails | ||
* 33% of base damage to Guns | * 33% of base damage to Guns | ||
* | * 150% of base damage to Creatures and Players, which Ignores Armor | ||
* Any creature or player hit will also be inflicted with Deadly Poison | * Any creature or player hit will also be inflicted with Deadly Poison | ||
* Reduces damage dealt by all targets on ship by 10% for 30 seconds (will not stack) | |||
|- | |- | ||
| [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations | | [[File:shipabilities_badrations.jpg|link=]]<br />Bad Rations | ||
| style="text-align:left;" | | | style="text-align:left;" | [No Cannon Cooldown] Targets nearest other ship within 12 tiles | ||
* Reduces | * Reduces damage dealt by all targets on ship by 50% for 30 seconds | ||
* | * Ability cannot be stacked | ||
|- | |- | ||
| [[File:shipabilities_grenades.jpg|link=]]<br />Grenades | | [[File:shipabilities_grenades.jpg|link=]]<br />Grenades | ||
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| [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire | | [[File:shipabilities_razorwire.jpg|link=]]<br />Razorwire | ||
| style="text-align:left;" | For next 180 seconds: | | style="text-align:left;" | For next 180 seconds: | ||
* | * [No Cannon Cooldown] For next 180 seconds, anyone boarding this ship will suffer an additional 33% Damage Taken for the next 30 seconds | ||
|} | |} | ||
===Greater Abilities=== | ===Greater Abilities=== |
Revision as of 15:01, 17 June 2024
Abilities
Lesser Abilities
Lesser Abilities | |
---|---|
Name | Description |
Arcane Shot |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Boneshot |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Explosive Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Glass Cannon |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Hard to Port |
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds |
Hold Fast |
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. |
Luck |
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. |
Mortar Fire |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Smokeshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Swift Reload |
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. |
Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
|
Powder Mishap |
Targets nearest other Ship within 12 tiles that is currently Reloading and:
|
Sea Change |
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
|
Regular Abilities
Regular Abilities | |
---|---|
Name | Description |
Beat to Quarters |
[No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds |
Boarding Hooks |
[No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds |
Boarding Pikes |
[No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds |
Chainshot |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
|
Expedite Repairs |
[No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds |
Flameshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Ghost Fire |
Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Grapeshot Ammunition |
Fires 16 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heatseeker Ammunition |
Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heavy Ordinance |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Powdersoak Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Rally |
[No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember |
Special Powderkeg |
[No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% |
Toxic Ammunition |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Bad Rations |
[No Cannon Cooldown] Targets nearest other ship within 12 tiles
|
Grenades |
Each Crewmember onboard throws a Grenade at target ship:
|
Razorwire |
For next 180 seconds:
|
Greater Abilities
Greater Abilities | |
---|---|
Name | Description |
Brimstone |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Eldritch Ammunition |
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Flak Cannons |
Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Furious Assault |
Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds |
Hellfire Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Icebreaker Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Mariner's Fortune |
For the next 3 minutes, Effective Fishing Skill increased by 5 |
Ride the Waves |
Increases movement speed by 10% for the next 60 seconds |
Rum Rations |
Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes |
Tanglevine Ammunition |
Fires 3 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Venom Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Eye of the Storm |
For the next 30 seconds:
|
Low Profile |
Reduces ship's Wake Scalar by 50% for 120 seconds |
Sargasso |
For the next 60 seconds:
|