Template:ShipAbilities: Difference between revisions
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| style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | | style="text-align:left;" | Fires 4 volleys with scatter radius 2 and damage radius 1 | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* | * 75% of base damage to Hull | ||
* 125% of base damage to Sails | * 125% of base damage to Sails | ||
* | * 75% of base damage to Guns | ||
* | * 75% of base damage to creatures and players | ||
* Any ship hit will also have it's movement speed reduced by 25% for 10 seconds. | * Any ship hit will also have it's movement speed reduced by 25% for 10 seconds. | ||
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Revision as of 15:16, 17 June 2024
Abilities
Lesser Abilities
Lesser Abilities | |
---|---|
Name | Description |
Arcane Shot |
Fires 8 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Boneshot |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Explosive Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Glass Cannon |
Fires 8 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Hard to Port |
[No Cannon Cooldown] Increases ship speed by 20% for the next 15 seconds |
Hold Fast |
[No Cannon Cooldown] Reduces ship damage taken by 25% and reduces crewmember damage taken by 50% for the next 30 seconds. |
Luck |
[No Cannon Cooldown] Increases accuracy of normal cannonfire by 33% and reduces enemy accuracy against ship by 33% for the next 30 seconds. |
Mortar Fire |
Fires 4 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Smokeshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Swift Reload |
[No Cannon Cooldown] Reduces current reloading cooldown to 0 seconds and increases cannon damage by 25% for the next 10 seconds. |
Depth Charges |
For each cannon your ship has per side, deploys 1 depth charge, which are placed behind the tillerman.
|
Powder Mishap |
Targets nearest other Ship within 12 tiles that is currently Reloading and:
|
Sea Change |
[No Cannon Cooldown] Cancels all negative effects on ship and will also ignore movement penalties for 30 seconds
|
Regular Abilities
Regular Abilities | |
---|---|
Name | Description |
Beat to Quarters |
[No Cannon Cooldown] Increases movement speed by 15% for the next 30 seconds |
Boarding Hooks |
[No Cannon Cooldown] Increases boarding success chances by 50% and crew bravery by 25% for the next 45 seconds |
Boarding Pikes |
[No Cannon Cooldown] Prevents enemy boarding for the next 45 seconds |
Chainshot |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all ship locations:
|
Expedite Repairs |
[No Cannon Cooldown] Reduces current cooldown on repairs to 0 seconds |
Flameshot |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Ghost Fire |
Fires 4 volleys at +25% Accuracy with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Grapeshot Ammunition |
Fires 16 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heatseeker Ammunition |
Fires 4 volleys at +75% accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Heavy Ordinance |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Powdersoak Ammunition |
Fires 4 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Rally |
[No Cannon Cooldown] Heals each crewmember for 33% health, and cures any remaining poison, disease, and bleed ticks on crewmember |
Special Powderkeg |
[No Cannon Cooldown] Normal cannon fire for the next 60 seconds has its accuracy increased by 25% and damage increased by 100% |
Toxic Ammunition |
Fires 8 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Bad Rations |
[No Cannon Cooldown] Targets nearest other ship within 12 tiles
|
Grenades |
Each Crewmember onboard throws a Grenade at target ship:
|
Razorwire |
No Cannon Cooldown
|
Greater Abilities
Greater Abilities | |
---|---|
Name | Description |
Brimstone |
Fires 6 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Eldritch Ammunition |
Fires 6 volleys at +50% Accuracy with scatter radius 1 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Flak Cannons |
Fires 6 volleys at +50% accuracy with scatter radius 4 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Furious Assault |
Crewmembers deal 50% damage to enemies occupying the same ship as themselves for the next 60 seconds |
Hellfire Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Icebreaker Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Mariner's Fortune |
For the next 3 minutes, Effective Fishing Skill increased by 5 |
Ride the Waves |
Increases movement speed by 10% for the next 60 seconds |
Rum Rations |
Heals each Crewmember for 5% health every 10 seconds for the next 2 minutes |
Tanglevine Ammunition |
Fires 3 volleys with scatter radius 3 and damage radius 1
Successful hits deal damage to all Ship locations:
|
Venom Barrage |
Fires 3 volleys with scatter radius 3 and damage radius 2
Successful hits deal damage to all Ship locations:
|
Eye of the Storm |
For the next 30 seconds:
|
Low Profile |
Reduces ship's Wake Scalar by 50% for 120 seconds |
Sargasso |
For the next 60 seconds:
|