Meditation: Difference between revisions
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SeTiDaYeTi (talk | contribs) m (Changed "* Mana regen rate is penalized by (2% * (player's Total Armor Meditation Penalty))" into "* Mana regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))" (2% -> 2) as multiplying two % is just wrong --- it'd result in a denominator of 100*100 = 10000.) |
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* Mana regen rate is increased by (100% * (Meditation skill / 100)) | * Mana regen rate is increased by (100% * (Meditation skill / 100)) | ||
* Mana regen rate is increased by (100% if player is actively meditating) | * Mana regen rate is increased by (100% if player is actively meditating) | ||
* Mana regen rate is penalized by (2 | * Mana regen rate is penalized by (2 * (player's Total Armor Meditation Penalty)) | ||
* A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn | * A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn | ||
* Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty) | * Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty) |
Revision as of 15:54, 30 June 2024
Summary
- Maximum mana regen rate possible is 1 mana restored every 0.5 seconds
- Minimum mana regen rate possible is 1 mana restored every 8 seconds
- Players who use the Meditation skill will now always enter a Meditative state (regardless of skill level) that doubles their current Mana Regen rate
- Meditation mana regen rate is adjusted with Meditation rate Mastery Chain links
- Example: Normal regen is every 1.0 seconds, having a 10% increase would boost it to 0.9 seconds
- Baseline mana regen rate is 1 mana restored every 2 seconds
- Mana regen rate is increased by (100% * (Meditation skill / 100))
- Mana regen rate is increased by (100% if player is actively meditating)
- Mana regen rate is penalized by (2 * (player's Total Armor Meditation Penalty))
- A player's Total Armor Meditation Penalty is equal to the combined Meditation Penalties of all armor worn
- Each piece of armor a player wears has an Meditation Penalty equal to it's (Armor Location Penalty * Armor Material Penalty)
Armor Location Penalty
Shield |
Chest |
Legs |
Arms |
Helmet |
Gloves |
Gorget |
---|---|---|---|---|---|---|
35% | 35% | 22% | 15% | 14% | 7% | 7% |
Armor Material Penalty
Image | Material | Penalty |
---|---|---|
No Armor, Leather Armor, Buckler, or Wooden Shield | 0% | |
Studded Armor or Wooden Kite Shield | 20% | |
Bone Armor or Metal Shield | 40% | |
Ringmail Armor or Bronze Shield | 60% | |
Chainmail Armor or Metal Kite Shield | 80% | |
Platemail Armor, Heater Shield, or Chaos/Order Shield | 100% |
Example
A player wearing a suit of all studded leather but with a platemail gorget would have:
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Meditation Penalty.
Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Cast spells and Meditate while in New Player Dungeon |
80-100 | Passively gain when the player's mana is below their max mana and by using the skill |