Chill Effect: Difference between revisions
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TheGmaster (talk | contribs) (Created page with "== Mechanics == * Chill effects increase the damage the inflicting creature or player and their followers does to a target. * Chill effects stack up to 20% against a creature (Creature cap increased by Frost Aspect Armor), and up to 12.5% against players. * Chill effects last 60s, unless otherwise specified by the mechanic. * Multiple players/creatures can have a chill effect on a target, but each player/creature will only receive bonuses from their...") |
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== Sources == | == Sources == | ||
* [[Frost Aspect]] (PvM Only) | * [[Frost Aspect]] (PvM Only) | ||
* [[Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]] | * [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]] |
Revision as of 02:21, 5 July 2024
Mechanics
- Chill effects increase the damage the inflicting creature or player and their followers does to a target.
- Chill effects stack up to 20% against a creature (Creature cap increased by Frost Aspect Armor), and up to 12.5% against players.
- Chill effects last 60s, unless otherwise specified by the mechanic.
- Multiple players/creatures can have a chill effect on a target, but each player/creature will only receive bonuses from their own chill effects.
- A player and their followers share and receive the same bonuses from chill effects.
Sources
- Frost Aspect (PvM Only)
- Tameable creatures that have the Chill Touch, Chilled Charge or Spellchill abilities