Template:CodexHealing: Difference between revisions
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!colspan="3"|[[File: | !colspan="3"|[[File:healerscodex2a.png|link=]]<br />Healing Codex Upgrades | ||
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Latest revision as of 17:32, 7 September 2024
Healing Codex Upgrades | ||
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Name | Points Per Tier | Description |
Combat Medic | 1/2/3 | Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack) |
Immunize | 1/2/3 | Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack) |
Overheal | 1/2/3 | An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds (does not work on PvP flagged patients) |
Pressure Points | 1/2/3 | Melee damage increased by (7% / 14% / 21%) against creatures |
Specialist | 1/2/3 | Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal (does not work on PvP flagged patients) |
Self Treatment | 1/2/3 | Reduces time needed to bandage self by (1 / 2 / 3) seconds (does not work if PvP flagged) |
Triage | 1/2/3 | Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack) |
Without Borders | 1/2/3 | Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients) |