Chill Effect: Difference between revisions

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[[Category:Taming]][[Category:Mechanics]]
[[Category:Taming]][[Category:Mechanics]]
== Mechanics ==
== Mechanics ==
* Chill effects increase the damage the inflicting creature or player and their followers does to a target, each chill effect increasing damage by the percent of the chill. i.e. a 10% chill effect increase damage dealt by 10%
* A Chill effect applied on a target provides bonuses that the source of the effect will receive against the target
** Chill effect damage increases are multipliers
* Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it)
* Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target
* Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target


* Chill effects stack up to 20% against a creature (Creature cap increased by [[Frost Aspect|Frost Aspect Armor]]), and up to 12.5% against players.
===Example===
A player and their followers have a 20% Chill effect applied to a target


* Chill effects last 60s, unless otherwise specified by the mechanic.
* The player and their followers will receive +20% Damage against the target
 
* The player and their followers will receive +10% Damage Resistance against the target
* Multiple players/creatures can have a chill effect on a target, but each player/creature will only receive bonuses from their own chill effects.
** A player and their followers share and receive the same bonuses from chill effects.


== Sources ==
== Sources ==
* [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-10-2024.5734/ Patch Notes 12-10-2024]
* [[Frost Aspect]] (PvM Only)
* [[Frost Aspect]] (PvM Only)
* [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]]
* [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]]

Latest revision as of 17:44, 10 December 2024

Mechanics

  • A Chill effect applied on a target provides bonuses that the source of the effect will receive against the target
  • Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it)
  • Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target
  • Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target

Example

A player and their followers have a 20% Chill effect applied to a target

  • The player and their followers will receive +20% Damage against the target
  • The player and their followers will receive +10% Damage Resistance against the target

Sources