Magic Spellbook: Difference between revisions
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* Players have a cap of 50% Mana Refund when casting spells (from all bonuses combined). | * Players have a cap of 50% Mana Refund when casting spells (from all bonuses combined). | ||
** This cap is increased by Eldritch Armor and [[Redline System|Redline]] | ** This cap is increased by Eldritch Armor and [[Redline System|Redline]] | ||
==Durability Level== | ==Durability Level== | ||
Latest revision as of 19:22, 2 February 2025
Summary
- Magic Spellbooks can be found as loot on monsters
- Players do not receive any bonuses from Magic Spellbooks while in PvP
- Inscription gives a (75% * (Effective Inscription Skill / 100)) chance to ignore spellbook durability loss
- Players have a cap of 50% Mana Refund when casting spells (from all bonuses combined).
- This cap is increased by Eldritch Armor and Redline
Durability Level
This property increases the amount of Charges a Magic Spellbook has. The values are:
| Durability Level | |
|---|---|
| Name | Description |
| Durable | +100 Charges |
| Substantial | +150 Charges |
| Massive | +200 Charges |
| Fortified | +250 Charges |
| Indestructible | +300 Charges |
Potency Level
This property increases the chance to refund Mana on Spellcast. The values are:
| Potency Level | |
|---|---|
| Name | Description |
| Potent | 5% Chance to Refund Mana |
| Surpassingly Potent | +10% Chance to Refund Mana |
| Eminently Potent | 15% Chance to Refund Mana |
| Exceedingly Potent | 20% Chance to Refund Mana |
| Supremely Potent | 25% Chance to Refund Mana |
Damage Level
This property increases the damage on Spellcast. The values are:
| Damage Level | |
|---|---|
| Name | Description |
| Ruin | +5% Damage |
| Might | +10% Damage |
| Force | +15% Damage |
| Power | +20% Damage |
| Vanquishing | +25% Damage |
Slayer Level
This property increases damage to specific monster types. The values are:
| Slayer Level | |
|---|---|
| Name | Description |
| Lesser Slaying | 15% Damage |
| Slaying | +20% Damage |
| Greater Slaying | +25% Damage |
Spellbook Durability
- Magic and Material Spellbooks "Uses Remaining" will now be referred to as Durability, to match similar handling to Armor and Weapons
- Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor
- Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)
- Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the "Equipment" page of the [Stats menu
- Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the "Spells" page of the [Stats menu
Spellbook Type Switching
- When a player casts a spell using a Magic Spellbook (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip
- When a player regenerates mana using a Material Spellbooks, there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip