Harpoon: Difference between revisions
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* Average Damage: 29 (previously 27.5) | * Average Damage: 29 (previously 27.5) | ||
Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments: | Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-10-2024.5734/ Patch Notes] | ||
* When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower) | * When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower) | ||
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise | * Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise |
Latest revision as of 16:45, 2 March 2025

- Harpoons can be crafted with Blacksmithy
- Iron Harpoons can be purchased from Fisherman NPCs
- Harpoons are 10-tile ranged weapons that use Fishing skill to wield
- Harpoons no longer have a limited number of uses. (as shown in the image below) Patch Notes 20191003
- A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks
- Harpoons benefit from use of the Fishing Codex
- Harpoon users must stand still for 1 second to throw their harpoon initially
Damage Rolls:
- Dice Roll: 14 + 4d8 (previously 5 + 5d8)
- Min/Max Damage: 15-43 (previously 10-45)
- Average Damage: 29 (previously 27.5)
Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments: Patch Notes
- When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)
- Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise
- Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)
