Harpoon: Difference between revisions

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* Average Damage: 29 (previously 27.5)
* Average Damage: 29 (previously 27.5)


Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments:
Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-10-2024.5734/ Patch Notes]
* When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)
* When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise

Latest revision as of 16:45, 2 March 2025

  • Harpoons can be crafted with Blacksmithy
  • Iron Harpoons can be purchased from Fisherman NPCs
  • Harpoons are 10-tile ranged weapons that use Fishing skill to wield
  • Harpoons no longer have a limited number of uses. (as shown in the image below) Patch Notes 20191003
  • A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks
  • Harpoons benefit from use of the Fishing Codex
  • Harpoon users must stand still for 1 second to throw their harpoon initially

Damage Rolls:

  • Dice Roll: 14 + 4d8 (previously 5 + 5d8)
  • Min/Max Damage: 15-43 (previously 10-45)
  • Average Damage: 29 (previously 27.5)

Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments: Patch Notes

  • When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)
  • Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise
  • Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)