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| <div style="float: left;">__TOC__</div> | | <div style="float: left;">__TOC__</div> |
| {{#ev:youtube|https://youtu.be/Ey5EdfHeUDc|alignment|center}} | | {{#ev:youtube|https://youtu.be/Ey5EdfHeUDc|alignment|center}} |
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| ==Summary== | | ==Summary== |
| * Craft Tools, Lockpicks, Jewelry, Traps and more
| | Player can craft many different Tools, Lockpicks, Jewelry, Traps and more. |
| * Tinker Floor Traps only work for PvM
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| * Tinker Container Traps only work for PvP
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| ==Floor Traps==
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| * Floor Traps only work for PvM
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| * Requires 80 Tinkering and 80 [[Detect Hidden]] to create
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| * Floor Traps will place a Pressure Plate at the player's location as well as one in each cardinal direction (North/South/East/West)
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| * Players may only place a single Floor Trap on a tile and cannot have overlapping Pressure Plates
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| * Floor traps will activate if a non-tamed/non-summoned creature steps onto one of the Pressure Plates for the trap
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| * Floor traps will expire in 3 minutes if not activated by creatures
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| ===Trap Detonators===
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| * Players can craft Trap Detonators with 75 Tinkering
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| * Players can use Trap Detonators to manually detonate Floor Traps they have placed
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| * When using a Trap Detonator, the player may click themselves to detonate all traps they currently have within 18 tiles, or may click the ground to detonate a single trap within 1 tile of the target location
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| * Trap Detonators have an unlimited number of uses
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| [[File:wiki-trapdetonator.png|center|link=]]
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| ===Trap Placement Cooldown===
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| Players now can place Traps as often as follows based on their Tinkering and Detect Hidden skill:
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| * 80+ Tinkering and 80+ Detect Hidden: '''3''' Traps placeable every 3 minutes
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| * 90+ Tinkering and 90+ Detect Hidden: '''4''' Traps placeable every 3 minutes
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| * 100+ Tinkering and 100+ Detect Hidden: '''5''' Traps placeable every 3 minutes
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| * 110+ Tinkering and 110+ Detect Hidden: '''6''' Traps placeable every 3 minutes
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| * 120+ Tinkering and 120+ Detect Hidden: '''7''' Traps placeable every 3 minutes
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| ===Types of Floor Traps===
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| {| class="contenttable sortable"
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| |- style="border: 0px;"
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| ====Bleed Trap====
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| * Uses Total Refresh Potion
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| * Radius of 2 + 1 Per Trap Wire Level
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| * Inflicts 150 Bleed Damage + 25 Per Trap Wire Level to each creature in radius
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| ====Chill Trap====
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| * Uses Greater Agility Potion
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| * Radius of 2 + 1 Per Trap Wire Level
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| * Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
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| * Applies a Chill Effect (Melee and Casting Speed reduction of 10% + 2% per Trap Wire Level) for 60 seconds
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| ====Cripple Trap====
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| * Uses Greater Cure Potion
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| * Radius of 2 + 1 Per Trap Wire Level
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| * Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
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| * Applies a Cripple Effect (Melee Defense reduction of 10% + 2% per Trap Wire Level) for 60 seconds
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| |- style="border: 0px;"
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| ====Enervate Trap====
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| * Uses Greater Magic Resist Potion
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| * Radius of 2 + 1 Per Trap Wire Level
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| * Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
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| * Applies an Enervate Effect (Spell Damage reduction of 10% + 2% per Trap Wire Level) for 60 seconds
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| ====Explosion Trap====
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| * Uses Greater Explosion Potion
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| * Radius of 2 + 1 Per Trap Wire Level
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| * Inflicts 200 Damage + 25 Per Trap Wire Level to each creature in radius
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| ====Pierce Trap====
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| * Uses Greater Heal Potion
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| * Radius of 2 + 1 Per Trap Wire Level
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| * Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
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| * Applies a Pierce Effect (Armor reduction of 20 + 10 per Trap Wire Level) for 60 seconds
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| |- style="border: 0px;"
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| ====Poison Trap====
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| * Uses Lethal Poison Potion
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| * Radius of 1 + 1 Per Trap Wire Level
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| * Inflicts Lethal Poison to each creature in radius
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| ====Weaken Trap====
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| * Uses Greater Strength Potion
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| * Radius of 2 + 1 Per Trap Wire Level
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| * Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
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| * Applies a Weaken Effect (Melee Damage reduction of 10% + 2% per Trap Wire Level) for 60 seconds
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| | style="border: 0px; text-align: left; vertical-align: top;"|
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| |}
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| ===Trap Wire Levels===
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| Trap Wire is used to improve the damage, effect and radius of a Floor Trap. Trap Wire levels are as follows:
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| * Iron Trap Wire (Craftable): Trap Wire Level '''0'''
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| * Bronze Trap Wire: Trap Wire Level '''1'''
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| * Silver Trap Wire: Trap Wire Level '''2'''
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| * Gold Trap Wire: Trap Wire Level '''3'''
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| * Platinum Trap Wire: Trap Wire Level '''4'''
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| ===Damage and Effects Skill Scalars===
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| The damage and effects on Traps are scaled based on a player's Tinkering and Detect Hidden skills as follows:
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| * Trap Damage Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)
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| * Trap Effect Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)
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| This means that a player will need 100 Tinkering and 100 Detect Hidden to receive 100% of the values listed for each trap type (players may go over 100 skill to increase their damage/effect values beyond 100% of normal).
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| [[File:trapstrength.gif|center|link=]]
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| ==Container Traps==
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| * Container Traps only work for PvP
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| * Requires 100 Tinkering to create
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| * Any player attempting to open a trapped container will detonate it unless they successfully make a Detect Hidden check
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| ** If successful, the Lockpicking/Remove Trap window will appear
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| ** The player may proceed to use Remove Trap on the chest to disarm the container's trap
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| * A player who places a trap on a chest will be considered attacking the player who opens the chest and triggers a trap (and will be subject to Murder Counts if the player should die)
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| [[File:containertrapgump.png|center|link=]] | | ==Player Crafted Traps== |
| | * [[Floor Traps]] only work for PvM |
| | * [[Container Traps]] only work for PvP |
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