Tinkering: Difference between revisions

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==Summary==
==Summary==
* Craft Tools, Lockpicks, Jewelry, Traps and more
Player can craft many different Tools, Lockpicks, Jewelry, Traps and more.
* Tinker Floor Traps only work for PvM
* Tinker Container Traps only work for PvP
 
 
 
==Floor Traps==
* Floor Traps only work for PvM
* Requires 80 Tinkering and 80 [[Detect Hidden]] to create
* Floor Traps will place a Pressure Plate at the player's location as well as one in each cardinal direction (North/South/East/West)
* Players may only place a single Floor Trap on a tile and cannot have overlapping Pressure Plates
* Floor traps will activate if a non-tamed/non-summoned creature steps onto one of the Pressure Plates for the trap
* Floor traps will expire in 3 minutes if not activated by creatures
 
 
 
===Trap Detonators===
* Players can craft Trap Detonators with 75 Tinkering
* Players can use Trap Detonators to manually detonate Floor Traps they have placed
* When using a Trap Detonator, the player may click themselves to detonate all traps they currently have within 18 tiles, or may click the ground to detonate a single trap within 1 tile of the target location
* Trap Detonators have an unlimited number of uses
 
 
[[File:wiki-trapdetonator.png|center|link=]]
 
 
 
===Trap Placement Cooldown===
Players now can place Traps as often as follows based on their Tinkering and Detect Hidden skill:
 
* 80+ Tinkering and 80+ Detect Hidden: '''3''' Traps placeable every 3 minutes
* 90+ Tinkering and 90+ Detect Hidden: '''4''' Traps placeable every 3 minutes
* 100+ Tinkering and 100+ Detect Hidden: '''5''' Traps placeable every 3 minutes
* 110+ Tinkering and 110+ Detect Hidden: '''6''' Traps placeable every 3 minutes
* 120+ Tinkering and 120+ Detect Hidden: '''7''' Traps placeable every 3 minutes
 
 
 
===Types of Floor Traps===
{| class="contenttable sortable"
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
====Bleed Trap====
* Uses Total Refresh Potion
* Radius of 2 + 1 Per Trap Wire Level
* Inflicts 150 Bleed Damage + 25 Per Trap Wire Level to each creature in radius
 
 
| style="border: 0px; text-align: left; vertical-align: top;"|
====Chill Trap====
* Uses Greater Agility Potion
* Radius of 2 + 1 Per Trap Wire Level
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
* Applies a Chill Effect (Melee and Casting Speed reduction of 10% + 2% per Trap Wire Level) for 60 seconds
 
 
| style="border: 0px; text-align: left; vertical-align: top;"|
====Cripple Trap====
* Uses Greater Cure Potion
* Radius of 2 + 1 Per Trap Wire Level
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
* Applies a Cripple Effect (Melee Defense reduction of 10% + 2% per Trap Wire Level) for 60 seconds
 
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
====Enervate Trap====
* Uses Greater Magic Resist Potion
* Radius of 2 + 1 Per Trap Wire Level
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
* Applies an Enervate Effect (Spell Damage reduction of 10% + 2% per Trap Wire Level) for 60 seconds
 
 
| style="border: 0px; text-align: left; vertical-align: top;"|
====Explosion Trap====
* Uses Greater Explosion Potion
* Radius of 2 + 1 Per Trap Wire Level
* Inflicts 200 Damage + 25 Per Trap Wire Level to each creature in radius
 
 
| style="border: 0px; text-align: left; vertical-align: top;"|
====Pierce Trap====
* Uses Greater Heal Potion
* Radius of 2 + 1 Per Trap Wire Level
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
* Applies a Pierce Effect (Armor reduction of 20 + 10 per Trap Wire Level) for 60 seconds
 
|- style="border: 0px;"
| style="border: 0px; text-align: left; vertical-align: top;"|
====Poison Trap====
* Uses Lethal Poison Potion
* Radius of 1 + 1 Per Trap Wire Level
* Inflicts Lethal Poison to each creature in radius
 
| style="border: 0px; text-align: left; vertical-align: top;"|
====Weaken Trap====
* Uses Greater Strength Potion
* Radius of 2 + 1 Per Trap Wire Level
* Inflicts 100 Damage + 25 Per Trap Wire Level to each creature in radius
* Applies a Weaken Effect (Melee Damage reduction of 10% + 2% per Trap Wire Level) for 60 seconds
 
| style="border: 0px; text-align: left; vertical-align: top;"| 
|}
 
===Trap Wire Levels===
Trap Wire is used to improve the damage, effect and radius of a Floor Trap. Trap Wire levels are as follows:
 
* Iron Trap Wire (Craftable): Trap Wire Level '''0'''
* Bronze Trap Wire: Trap Wire Level '''1'''
* Silver Trap Wire: Trap Wire Level '''2'''
* Gold Trap Wire: Trap Wire Level '''3'''
* Platinum Trap Wire: Trap Wire Level '''4'''
 
 
===Damage and Effects Skill Scalars===
The damage and effects on Traps are scaled based on a player's Tinkering and Detect Hidden skills as follows:
 
* Trap Damage Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)
* Trap Effect Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)
 
This means that a player will need 100 Tinkering and 100 Detect Hidden to receive 100% of the values listed for each trap type (players may go over 100 skill to increase their damage/effect values beyond 100% of normal).
 
 
[[File:trapstrength.gif|center|link=]]
 
 


==Container Traps==
* Container Traps only work for PvP
* Requires 100 Tinkering to create
* Any player attempting to open a trapped container will detonate it unless they successfully make a Detect Hidden check
** If successful, the Lockpicking/Remove Trap window will appear
** The player may proceed to use Remove Trap on the chest to disarm the container's trap
* A player who places a trap on a chest will be considered attacking the player who opens the chest and triggers a trap (and will be subject to Murder Counts if the player should die)




[[File:containertrapgump.png|center|link=]]
==Player Crafted Traps==
* [[Floor Traps]] only work for PvM
* [[Container Traps]] only work for PvP





Revision as of 06:20, 13 April 2019

Summary

Player can craft many different Tools, Lockpicks, Jewelry, Traps and more.


Player Crafted Traps


Training

  • Estimated 110,000 ingots to GM
  • Requires an estimated 36 hours of crafting to max the skill
  • Tip: You can recycle crafted items to recover and reuse resources
  • What to craft to GM
    • 50 - 75: Lanterns
    • 75 - 80: Iron Lockpicks
    • 80 - 100: Keyrings or Trap Detonators