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Tags: Replaced Manual revert |
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| Would be good to add (for the tamables) how many control slots that take up. [[User:Wavetunnel|Wavetunnel]] ([[User talk:Wavetunnel|talk]]) 23:35, 22 August 2024 (UTC) | | Would be good to add (for the tamables) how many control slots that take up. [[User:Wavetunnel|Wavetunnel]] ([[User talk:Wavetunnel|talk]]) 23:35, 22 August 2024 (UTC) |
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| == Column Header Key ==
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| Propose that a section of text is added at the end of the page which describes the meaning of each column header, and any relevant mechanical details that are known. For instance:
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| == Column Definitions ==
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| *'''Slayer''': Determines which weapon slayer and bard enticement groups affect this monster.
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| *'''Difficulty''': An estimation of the creature's difficulty. This is calculated via a hidden formula based on the creature's stats and Unique Scalar value. This value directly influences the Gold Value.
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| *'''Gold Value''': Baseline gold value for determining how much gold is dropped, rare/special loot drop chance, and experience gained for defeating.
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| *'''Hits''': The creature's hit point pool.
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| *'''Melee Damage''': How much this creature can hit for.
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| *'''Armor''': How much this creature reduces physical damage dealt to it.
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| *'''Attack Speed''': How fast this creature swings.
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| *'''Spell Damage''': ''??How much damage spell casts will do??''
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| *'''Poison''': If this creature inflicts poison, this displays the type.
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| *'''Poison Resist''': ''??Chance to ignore poison application??''
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| *'''Stealth''': If this creature can use stealth, this displays an X.
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| *'''AI''': How this creature's behavior is handled.
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| *'''Speed''': ''??How fast the creature can move??''
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| *'''Unique Scalar''': A hand-picked number that is used in the Difficulty formula to account for anything that stats and skills don't capture, such as special mechanics or abilities.
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| The following are skills, the value in the column represents how proficient the creature is in that skill:
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| *'''Wrestling''': Determines if attacks hit the creature, and if spell casting is interrupted
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| *'''Magic Resist''': Reduces magic damage dealt to the creature
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| *'''Parry''': Provides a chance to reduce or negate damage
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| *'''Magery''': Spell casting ability
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| *'''Poisoning''': Ability to inflict poison
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