Chill Effect: Difference between revisions

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[[Category:Taming]][[Category:Mechanics]]
[[Category:Taming]][[Category:Mechanics]]
== Mechanics ==
== Mechanics ==
* A Chill effect applied on a target provides bonuses that the source of the effect will receive against the target
* A chill effect applied on a target provides bonuses that the source of the effect will receive against the target for 5 minutes.
* Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it)
* Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it).
* Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target
* Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target.
* Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target
* Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target.
* If the player loses or switches out of [[Frost Aspect]] equipment, all chill effects that player had applied to the creatures will be cleared.
* The base chill effect cap is 20%.


===Example===
===Example===

Latest revision as of 03:54, 7 November 2025

Mechanics

  • A chill effect applied on a target provides bonuses that the source of the effect will receive against the target for 5 minutes.
  • Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it).
  • Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target.
  • Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target.
  • If the player loses or switches out of Frost Aspect equipment, all chill effects that player had applied to the creatures will be cleared.
  • The base chill effect cap is 20%.

Example

A player and their followers have a 20% Chill effect applied to a target

  • The player and their followers will receive +20% Damage against the target
  • The player and their followers will receive +10% Damage Resistance against the target

Sources