Harpoon: Difference between revisions

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__NOTOC__ [[File:craftingharpoon.png|right|link=Blacksmithy]]
#REDIRECT: [[Fishing#Fishing Weapons]]
 
* Harpoons can be crafted with [[Blacksmithy]]
* Iron Harpoons can be purchased from Fisherman NPCs
* Harpoons are 10-tile ranged weapons that use [[Fishing]] skill to wield
* Harpoons no longer have a limited number of uses. (as shown in the image below)  [https://forums.uooutlands.com/index.php?threads/patch-notes-for-october-3-2019.2514/ Patch Notes 20191003]
* A player's Fishing Skill is capped at a max of 100 for the purpose of making attacks and for defending against attacks
* Harpoons benefit from use of the [[Weapon_and_Shield_Codex#Archery_Ammunition_and_Finishers|Fishing Codex]]
* Harpoon users must stand still for 1 second to throw their harpoon initially
 
Damage Rolls:
 
* Dice Roll: 14 + 4d8 (previously 5 + 5d8)
* Min/Max Damage: 15-43 (previously 10-45)
* Average Damage: 29 (previously 27.5)
 
Players can now use Ocean Weapons such as Harpoons and Tridents while on land, but with the following mechanical adjustments: [https://forums.uooutlands.com/index.php?threads/patch-notes-for-december-10-2024.5734/ Patch Notes]
* When attacking Creatures and Players, Ocean Weapons will adopt the Swing Speed and Range of Heavy Crossbows, and have Damage similar to Heavy Crossbows (slightly lower)
* Ocean Weapons will continue to use their normal Ocean Weapon-based Weapon Specials, Codex Stances, Codex Finishers, and Weapon Abilities as unless indicated otherwise
* Any bonuses, abilities, or effects from Ocean Weapons that are related to either being on a Ship or affecting Crewmembers will not resolve on land (i.e it will be up to players to adjust their Stances/Finishers/Abilities to use ones that will resolve as normal on land)
 
[[File:harpoons.png|center|link=]]

Latest revision as of 22:32, 6 December 2025