Template:CodexHealing: Difference between revisions
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| Combat Medic | | Combat Medic | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Patients receive a ( | | style="text-align:left;"| Patients receive a (2% / 6% / 10%) bonus to damage resistance over the next 15 seconds (cannot stack) | ||
|- | |- | ||
| Immunize | | Immunize | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Patients for the next 15 seconds have a ( | | style="text-align:left;"| Patients for the next 15 seconds have a (20% / 60% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (8% / 24% / 40%) reduced damage (cannot stack) | ||
|- | |- | ||
| Overheal | | Overheal | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| An additional ( | | style="text-align:left;"| An additional (8% / 24% / 40%) of healing amounts are applied to patient divided over the next 3 seconds | ||
|- | |- | ||
| Pressure Points | | Pressure Points | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Player's Melee damage increased by ( | | style="text-align:left;"| Player's Melee damage increased by (5% / 15% / 25%) against creatures | ||
|- | |- | ||
| Self Treatment | | Self Treatment | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Reduces time needed to bandage self by ( | | style="text-align:left;"| Reduces time needed to bandage self by (0.75 / 2.25 / 3.75) seconds (will not apply to veterinary supplies) | ||
|- | |- | ||
| Specialist | | Specialist | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Increases patient healing amounts and chance to cure or resurrect by ( | | style="text-align:left;"| Increases patient healing amounts and chance to cure or resurrect by (8% / 24% / 40%) of normal | ||
|- | |- | ||
| Triage | | Triage | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| Patient receives a (3% / | | style="text-align:left;"| Patient receives a (3% / 9% / 15%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack) | ||
|- | |- | ||
| Without Borders | | Without Borders | ||
| 1/2/3 | | 1/2/3 | ||
| style="text-align:left;"| | | style="text-align:left;"| Patient range increased by (1 / 2 / 3) and increases patient healing amounts and chance to cure or resurrect by (2% / 6% / 10%) of normal | ||
|} | |} | ||
Latest revision as of 15:08, 1 June 2026
Healing Codex Upgrades | ||
|---|---|---|
| Name | Points Per Tier | Description |
| Combat Medic | 1/2/3 | Patients receive a (2% / 6% / 10%) bonus to damage resistance over the next 15 seconds (cannot stack) |
| Immunize | 1/2/3 | Patients for the next 15 seconds have a (20% / 60% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (8% / 24% / 40%) reduced damage (cannot stack) |
| Overheal | 1/2/3 | An additional (8% / 24% / 40%) of healing amounts are applied to patient divided over the next 3 seconds |
| Pressure Points | 1/2/3 | Player's Melee damage increased by (5% / 15% / 25%) against creatures |
| Self Treatment | 1/2/3 | Reduces time needed to bandage self by (0.75 / 2.25 / 3.75) seconds (will not apply to veterinary supplies) |
| Specialist | 1/2/3 | Increases patient healing amounts and chance to cure or resurrect by (8% / 24% / 40%) of normal |
| Triage | 1/2/3 | Patient receives a (3% / 9% / 15%) bonus to damage resistance while in the process of being healed with bonus doubled if patient is below 33% health (cannot stack) |
| Without Borders | 1/2/3 | Patient range increased by (1 / 2 / 3) and increases patient healing amounts and chance to cure or resurrect by (2% / 6% / 10%) of normal |