Water Aspect: Difference between revisions
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==Water Aspect Armor== | ==Water Aspect Armor== | ||
* Armor Rating: | * Armor Rating: 8% per player Water Tier Level | ||
* Weapon Special Attack Chance: + | * Weapon Special Attack Chance: +5% + 1.5% per player Water Tier Level | ||
* Healing Amounts Received: +10% + 3% per player Water Tier Level (applies to all players and creatures healed including the player) | * Healing Amounts Received: +10% + 3% per player Water Tier Level (applies to all players and creatures healed including the player) | ||
* | * Effective Alchemy Skill Bonus: 6+ 2 per player Water Tier Level | ||
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==Water Aspect Weapon== | ==Water Aspect Weapon== | ||
* Accuracy Bonus: 2% per player Water Tier Level | * Accuracy Bonus: 2% per player Water Tier Level | ||
* Tactics Bonus: | * Tactics Bonus: 2 per player Water Tier Level | ||
* Special Effect Chance (scaled for weapon speed): 0. | * Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Water Tier Level | ||
* Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds | * Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds | ||
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==Water Aspect Spellbook== | ==Water Aspect Spellbook== | ||
* Mana Refund Chance: 5 | * Mana Refund Chance: 1.5% per player Water Tier Level | ||
* Damage Bonus: 5 | * Damage Bonus: 1.5% per player Water Tier Level | ||
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Water Tier Level | * Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Water Tier Level | ||
* Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds | * Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds | ||
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==Water Aspect Cloth== | ==Water Aspect Cloth== | ||
* Hue 1788 | * Hue 1788 | ||
* To Craft: 120 Tailoring, 1 | * To Craft: 120 Tailoring, 1 Water Distillation and 1 Wool | ||
[[File:wateraspectcloth.png|center|link=]] | [[File:wateraspectcloth.png|center|link=]] |
Revision as of 21:21, 14 June 2019
Water Aspect Armor
- Armor Rating: 8% per player Water Tier Level
- Weapon Special Attack Chance: +5% + 1.5% per player Water Tier Level
- Healing Amounts Received: +10% + 3% per player Water Tier Level (applies to all players and creatures healed including the player)
- Effective Alchemy Skill Bonus: 6+ 2 per player Water Tier Level
Water Aspect Weapon
- Accuracy Bonus: 2% per player Water Tier Level
- Tactics Bonus: 2 per player Water Tier Level
- Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Water Tier Level
- Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds
Water Aspect Spellbook
- Mana Refund Chance: 1.5% per player Water Tier Level
- Damage Bonus: 1.5% per player Water Tier Level
- Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Water Tier Level
- Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds
Water Aspect Cloth
- Hue 1788
- To Craft: 120 Tailoring, 1 Water Distillation and 1 Wool