Wrestling: Difference between revisions
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It's important to have wrestling because it is treated as your weapon skill. If you have 0 wrestling and you unequip your sword to cast you have a 100% chance to be hit/interrupted by someone with 100 attack skill. If you both have 100 attack skill, they only have a 50% to hit you.</i></blockquote> | It's important to have wrestling because it is treated as your weapon skill. If you have 0 wrestling and you unequip your sword to cast you have a 100% chance to be hit/interrupted by someone with 100 attack skill. If you both have 100 attack skill, they only have a 50% to hit you.</i></blockquote> | ||
==Training== | |||
Wrestling is trained through combat with no weapon equipped.<br> | |||
Up to 50.0 skill can be trained by a NPC ? vendor.<br> | |||
Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]].<br> | |||
50-70 fight creatures in the New Player Dungeon.<br> | |||
70-100:<br> | |||
<u>Method One:</u><br> | |||
Melee fight creatures in the world with no weapon equipped.<br><br> | |||
<u>Method Two:</u><br> | |||
Use a 2nd account as a sparr dummy by attacking it with the character who is training.<br> | |||
Then toggle war/peace on the 2nd account dummy character.<br> | |||
Notes: | |||
*If both characters are not in the same guild the attacker will be flagged a criminal.<br> | |||
*You will need a way to heal the second account character. |
Revision as of 07:10, 15 July 2019
- Wrestling attacks inflict between 2-8 damage
- Wrestling attacks are speed 50
- Visit the Arena and queue up for a boxing match
PvM
Wrestling Weapon Special Attack
- Increases damage by 400%
- There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
- Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)
Miscellaneous
A reason you get Wrestling on a mage template is because you don't want to be interrupted when you're casting. The calculation for chance-to-hit is:
Chance_To_Hit = (Your_Weapon_Skill + 50) / ( (Their_Weapon_skill+50) * 2.0 )
It's important to have wrestling because it is treated as your weapon skill. If you have 0 wrestling and you unequip your sword to cast you have a 100% chance to be hit/interrupted by someone with 100 attack skill. If you both have 100 attack skill, they only have a 50% to hit you.
Training
Wrestling is trained through combat with no weapon equipped.
Up to 50.0 skill can be trained by a NPC ? vendor.
Skill gains for Wrestling up to 70.0 are accelerated in the New Player Dungeon.
50-70 fight creatures in the New Player Dungeon.
70-100:
Method One:
Melee fight creatures in the world with no weapon equipped.
Method Two:
Use a 2nd account as a sparr dummy by attacking it with the character who is training.
Then toggle war/peace on the 2nd account dummy character.
Notes:
- If both characters are not in the same guild the attacker will be flagged a criminal.
- You will need a way to heal the second account character.