Anatomy: Difference between revisions
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==Training== | ==Training== | ||
Up to 50.0 skill can be trained by a NPC butcher or healer vendor. | * Up to 50.0 skill can be trained by a NPC butcher or healer vendor. | ||
Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]]. | * Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]]. | ||
Anatomy can be gained passively through combat and use of the [[Healing]] skill. | * Anatomy can be gained passively through combat and use of the [[Healing]] skill. | ||
While Anatomy can be gained through active use of the skill that is a slower method. | * While Anatomy can be gained through active use of the skill that is a slower method. | ||
50-70 Passively by Healing or Melee Combat in the New Player Dungeon. | * 50-70 Passively by Healing or Melee Combat in the New Player Dungeon. | ||
70-100 Passively by Healing or Melee Combat | * 70-100 Passively by Healing or Melee Combat |
Revision as of 08:55, 24 July 2019
Summary
- Minimum Anatomy skill of 60 is required for bandage cure attempts
- Minimum Anatomy skill of 80 is required for bandage resurrection attempts
- Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
- Increases weapon damage by (20% * (Anatomy Skill / 100))
- Increases Wrestling damage by (50% * (Anatomy Skill / 100))
- Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
- Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Evaluation, and/or Tracking can make Hamstring attempts
PvP
Check the Disarm and Hamstring pages for more information.
Training
- Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
- Skill gains for Anatomy up to 70.0 are accelerated in the New Player Dungeon.
- Anatomy can be gained passively through combat and use of the Healing skill.
- While Anatomy can be gained through active use of the skill that is a slower method.
- 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
- 70-100 Passively by Healing or Melee Combat