Anatomy: Difference between revisions

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(Added Training Section & Minor Clean Up)
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==Training==
==Training==
Up to 50.0 skill can be trained by a NPC butcher or healer vendor.<br>
* Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].<br>
* Skill gains for Anatomy up to 70.0 are accelerated in the [[New Player Dungeon]].
Anatomy can be gained passively through combat and use of the [[Healing]] skill.<br>
* Anatomy can be gained passively through combat and use of the [[Healing]] skill.
While Anatomy can be gained through active use of the skill that is a slower method.<br>
* While Anatomy can be gained through active use of the skill that is a slower method.
50-70 Passively by Healing or Melee Combat in the New Player Dungeon.<br>
* 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
70-100 Passively by Healing or Melee Combat
* 70-100 Passively by Healing or Melee Combat

Revision as of 08:55, 24 July 2019

Summary

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
  • Increases weapon damage by (20% * (Anatomy Skill / 100))
  • Increases Wrestling damage by (50% * (Anatomy Skill / 100))
  • Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
  • Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Evaluation, and/or Tracking can make Hamstring attempts


PvP

Check the Disarm and Hamstring pages for more information.

Training

  • Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
  • Skill gains for Anatomy up to 70.0 are accelerated in the New Player Dungeon.
  • Anatomy can be gained passively through combat and use of the Healing skill.
  • While Anatomy can be gained through active use of the skill that is a slower method.
  • 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
  • 70-100 Passively by Healing or Melee Combat