Archery: Difference between revisions
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==Training== | ==Training== | ||
Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon. | * Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon. | ||
See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons. | * See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons. | ||
Up to 50.0 skill can be trained by a NPC ? vendor. | * Up to 50.0 skill can be trained by a NPC ? vendor. | ||
Skill gains for Archery up to 70.0 are accelerated in the [[New Player Dungeon]]. | * Skill gains for Archery up to 70.0 are accelerated in the [[New Player Dungeon]]. | ||
50-70 fight creatures in the New Player Dungeon. | * 50-70 fight creatures in the New Player Dungeon. | ||
70-100: | * 70-100: | ||
<u>Method One:</u | |||
Melee fight creatures in the world. | <u>Method One:</u> | ||
<u>Method Two:</u | * Melee fight creatures in the world. | ||
Purchase Wooden Training Bow from any NPC provisioner vendor. | |||
Use a 2nd account as a sparr dummy by attacking it with the character who is training. | <u>Method Two:</u> | ||
Then toggle war/peace on the 2nd account dummy character. | * Purchase Wooden Training Bow from any NPC provisioner vendor. | ||
* Use a 2nd account as a sparr dummy by attacking it with the character who is training. | |||
* Then toggle war/peace on the 2nd account dummy character. | |||
Notes: | Notes: | ||
*If both characters are not in the same guild the attacker will be flagged a criminal. | * If both characters are not in the same guild the attacker will be flagged a criminal. | ||
*You will need a way to heal the second account character. | * You will need a way to heal the second account character. |
Revision as of 08:58, 24 July 2019
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows. Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).
PvM
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
Archery Weapon Special Attack
- Only works for PvM
- Increases damage by 50%
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- If target is immune to being hindered or already currently hindered, the attacks damage will be increased by a further 50%
- If a player applies another Hinder effect to a mob, the Hinder effect will convert to damage
Training
- Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.
- See the Weapons Chart for a list of Archery weapons.
- Up to 50.0 skill can be trained by a NPC ? vendor.
- Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
Method One:
- Melee fight creatures in the world.
Method Two:
- Purchase Wooden Training Bow from any NPC provisioner vendor.
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
Notes:
- If both characters are not in the same guild the attacker will be flagged a criminal.
- You will need a way to heal the second account character.