Wrestling: Difference between revisions
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==Training== | ==Training== | ||
Wrestling is trained through combat with no weapon equipped. | * Wrestling is trained through combat with no weapon equipped. | ||
Up to 50.0 skill can be trained by a NPC ? vendor. | * Up to 50.0 skill can be trained by a NPC ? vendor. | ||
Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]]. | * Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]]. | ||
50-70 fight creatures in the New Player Dungeon. | * 50-70 fight creatures in the New Player Dungeon. | ||
70-100: | * 70-100: | ||
<u>Method One:</u | ** <u>Method One:</u> | ||
Melee fight creatures in the world with no weapon equipped. | ** Melee fight creatures in the world with no weapon equipped. | ||
<u>Method Two:</u | ** <u>Method Two:</u> | ||
Use a 2nd account as a sparr dummy by attacking it with the character who is training. | ** Use a 2nd account as a sparr dummy by attacking it with the character who is training. | ||
Then toggle war/peace on the 2nd account dummy character. | ** Then toggle war/peace on the 2nd account dummy character. | ||
Notes: | |||
*If both characters are not in the same guild the attacker will be flagged a criminal. | |||
*Notes: | |||
*If both characters are not in the same guild the attacker will be flagged a criminal. | |||
*You will need a way to heal the second account character. | *You will need a way to heal the second account character. |
Revision as of 09:06, 24 July 2019
- Wrestling attacks inflict between 2-8 damage
- Wrestling attacks are speed 50
- Visit the Arena and queue up for a boxing match
PvM
Wrestling Weapon Special Attack
- Increases damage by 400%
- There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
- Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)
Miscellaneous
A reason you get Wrestling on a mage template is because you don't want to be interrupted when you're casting. The calculation for chance-to-hit is:
Chance_To_Hit = (Your_Weapon_Skill + 50) / ( (Their_Weapon_skill+50) * 2.0 )
It's important to have wrestling because it is treated as your weapon skill. If you have 0 wrestling and you unequip your sword to cast you have a 100% chance to be hit/interrupted by someone with 100 attack skill. If you both have 100 attack skill, they only have a 50% to hit you.
Training
- Wrestling is trained through combat with no weapon equipped.
- Up to 50.0 skill can be trained by a NPC ? vendor.
- Skill gains for Wrestling up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world with no weapon equipped.
- Method Two:
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Notes:
- If both characters are not in the same guild the attacker will be flagged a criminal.
- You will need a way to heal the second account character.