Wrestling: Difference between revisions

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(Added Training Section)
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==Training==
==Training==
Wrestling is trained through combat with no weapon equipped.<br>
* Wrestling is trained through combat with no weapon equipped.
Up to 50.0 skill can be trained by a NPC ? vendor.<br>
* Up to 50.0 skill can be trained by a NPC ? vendor.
Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]].<br>
* Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]].
50-70 fight creatures in the New Player Dungeon.<br>
* 50-70 fight creatures in the New Player Dungeon.
70-100:<br>
* 70-100:
<u>Method One:</u><br>
** <u>Method One:</u>
Melee fight creatures in the world with no weapon equipped.<br><br>
** Melee fight creatures in the world with no weapon equipped.
<u>Method Two:</u><br>
** <u>Method Two:</u>
Use a 2nd account as a sparr dummy by attacking it with the character who is training.<br>
** Use a 2nd account as a sparr dummy by attacking it with the character who is training.
Then toggle war/peace on the 2nd account dummy character.<br>
** Then toggle war/peace on the 2nd account dummy character.
Notes:
 
*If both characters are not in the same guild the attacker will be flagged a criminal.<br>
 
*Notes:
*If both characters are not in the same guild the attacker will be flagged a criminal.
*You will need a way to heal the second account character.
*You will need a way to heal the second account character.

Revision as of 09:06, 24 July 2019

  • Wrestling attacks inflict between 2-8 damage
  • Wrestling attacks are speed 50
  • Visit the Arena and queue up for a boxing match


PvM

Wrestling Weapon Special Attack

  • Increases damage by 400%
  • There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
  • Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)


Miscellaneous

A reason you get Wrestling on a mage template is because you don't want to be interrupted when you're casting. The calculation for chance-to-hit is:

Chance_To_Hit = (Your_Weapon_Skill + 50) / ( (Their_Weapon_skill+50) * 2.0 )

It's important to have wrestling because it is treated as your weapon skill. If you have 0 wrestling and you unequip your sword to cast you have a 100% chance to be hit/interrupted by someone with 100 attack skill. If you both have 100 attack skill, they only have a 50% to hit you.

Training

  • Wrestling is trained through combat with no weapon equipped.
  • Up to 50.0 skill can be trained by a NPC ? vendor.
  • Skill gains for Wrestling up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:
    • Method One:
    • Melee fight creatures in the world with no weapon equipped.
    • Method Two:
    • Use a 2nd account as a sparr dummy by attacking it with the character who is training.
    • Then toggle war/peace on the 2nd account dummy character.


  • Notes:
  • If both characters are not in the same guild the attacker will be flagged a criminal.
  • You will need a way to heal the second account character.