Healing: Difference between revisions
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[[Category:Skills]] | |||
==Summary== | ==Summary== |
Revision as of 15:18, 15 April 2019
Summary
- Minimum Anatomy skill of 60 is required for bandage cure attempts
- Minimum Anatomy skill of 80 is required for bandage resurrection attempts
- Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
- Bandaging self takes 10-15 seconds (scaled based on Healer's Dex)
- Banding another target takes 5-7.5 seconds (scaled based on Healer's Dex)
Stationary Bandaging
- Players who have been stationary for 5 seconds may bandage targets up to 2 tiles away
- Player healing range reverts back to 1 tile range if the player moves within 5 seconds of finishing the bandage
Curing Poison
Progressive Curing
- Each consecutive failed attempt at curing poison now increases chance of the next attempt by 100% (previously was 50%) of the base cure chance (before factoring in adjustments for Poison Skill, Taste ID, or Other Player Effects)
Example of curing Deadly Poison created by a player with GM Poisoning Skill and GM Taste ID:
- Base attempt to cure Deadly Poison via Greater Cure Potion or GM Magery is 50% chance
- If they fail their cure attempt, their next attempt will receive a flat 50% bonus
- Poisons created with GM Poisoning and GM Taste ID have their cure chance reduced by a scalar of 50% (i.e. 50% base cure chance becomes 25% cure chance)
- Player's 1st Cure Attempt = 25% Cure Chance
- Player's 2nd Cure Attempt = 75% Cure Chance
- Player's 3rd Cure Attempt = 125% Cure Chance
Example of curing Lethal Poison created by a player with 120 Poisoning Skill and 120 Taste ID:
- Base attempt to cure Lethal Poison via Greater Cure Potion or GM Magery is 25% chance
- If they fail their cure attempt, their next attempt will receive a flat 25% bonus
- Poisons created with 120 Poisoning and 120 Taste ID have their cure chance reduced by a scalar of 60% (i.e. 25% base cure chance becomes 10% cure chance)
- Player's 1st Cure Attempt = 10% Cure Chance
- Player's 2nd Cure Attempt = 35% Cure Chance
- Player's 3rd Cure Attempt = 60% Cure Chance
- Player's 4th Cure Attempt = 85% Cure Chance
- Player's 5th Cure Attempt = 110% Cure Chance
- Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Poisoning Skill / 100)) of normal
- Player-applied poisons (weapons and spells) have a cure chance penalty of (25% * (Taste ID Skill / 100)) of normal
For example, a player that would normally have a 50% chance to cure a particular poison, would instead only have a 25% chance to cure if the poison was inflicted by a player with 100 Poisoning and 100 Taste ID
Bandaging Cure Chances
- Chance to Cure Player = ((150% - (Poison Level * 25%)) * (Healing Skill / 100)) - (Slips * 2%);
- Chance to Cure Creature = ((150% - (Poison Level * 25%)) * (Veterinary Skill / 100)) - (Slips * 2%);
PvM
- Bandaging a target that is poisoned will also heal damage on it, regardless of the result of the cure attempt. Healing amounts for bandaging poisoned targets while in PvM are as follows:
- Lesser Poison: 100% of normal healing
- Regular Poison: 100% of normal healing
- Greater Poison: 75% of normal healing
- Deadly Poison: 50% of normal healing
- Lethal Poison: 25% of normal healing