Aspect Mastery: Difference between revisions

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** When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor
** When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor
** Since Aspect Gear is now "Activated," equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player's corpse and is lootable
** Since Aspect Gear is now "Activated," equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player's corpse and is lootable
* If a player is wearing or carrying Aspect Gear, and is killed by another player (so they receive the "Report Player for Murder" window as a result), they will be refunded the Activations used for their worn and held Aspect Gear and will receive a notification informing them of this





Revision as of 12:15, 13 August 2019

Summary

  • Each individual character will still have their own individual Aspect Tier Levels and Experience amounts for each of the 12 different Aspects (such as Air, Fire, etc) as before
  • Characters will earn Aspect experience and level up their individual Aspects by killing creatures while equipped with Aspect Gear of that particular Aspect, same as before
  • The main change of this new system is how players gain access to using Aspect Gear
    • Players will no longer have permanent Aspect Weapon/Spellbook/Armor items
    • Players must now first Unlock an Aspect for their character (characters may unlock multiple Aspects)
    • Players will be able to Activate an Aspect that they have Unlocked several times per day
    • When characters Activate an Aspect, they will be able to temporarily apply that Aspect to their currently worn Weapon, Spellbook, or Armor
    • Since Aspect Gear is now "Activated," equipment will lose its current Aspect and return to normal if the player dies or takes off the equipment (and places it anywhere other than their backpack) and will fall to the player's corpse and is lootable
  • If a player is wearing or carrying Aspect Gear, and is killed by another player (so they receive the "Report Player for Murder" window as a result), they will be refunded the Activations used for their worn and held Aspect Gear and will receive a notification informing them of this


Aspect Mastery Menu

The Aspect Mastery Menu is broken into Weapon, Spellbook, and Armor sections. Players can view the Aspect Mastery Menu for their character by doing any of the following:

  • Typing [Aspect in game
  • Clicking their Paperdoll -> Clicking Help -> Clicking Aspect Mastery
  • Double-clicking any Aspect Core, Aspect Distillation, or Aspect Kit item



Navigating the Aspect Mastery Menu

  • Players can use the Arrow buttons to rotate through different aspects and select which aspect they would like to view or use for that particular item type
  • Players can see the base bonuses that aspect would provide to the item as well as the bonuses that would be provided based on the character's Aspect Tier Level for that selected aspect

It should be noted that a character's Aspect Tier level and experience is the same and shared across all equipment types (i.e. players do not have an individual Fire Weapon Tier Level that differs from their Fire Spellbook Tier Level nor Fire Armor Tier level; they simply have a Fire Tier Level that applies to all equipment).


Unlocking an Aspect

  • In order for a player to be able to convert their equipment to a particular Aspect, they must first Unlock that Aspect for their character
  • To do this, they must set that particular Aspect as the selected one for Weapon/Armor/Spellbook (doesn't matter which), have the items listed in the section window in their backpack, and then click the Unlock Aspect button twice
  • If the player has the required materials listed (of the matching aspect) in their backpack, they will be consumed and the Aspect will be permanently unlocked for the character
  • To Unlock an Aspect, a player needs:


Once an Aspect has been unlocked, players can switch to it freely and set it as their current Weapon and Armor Aspect Attunement at any time. Players may unlock all Aspects available provided they pay the required costs. Players can chose to Activate those Weapon and Armor Aspect attunements to convert their currently worn Weapon/Spellbook or Armor into Aspect Gear of that respective Aspect.



Activations

  • Characters by default are allowed 2 Activations per day of every unlocked Aspect (this can be increased, however)
  • Each equipment type counts as an Activation for that Aspect type (i.e. activating Fire Weapon and then Fire Armor would be 2 Activations)
  • Every 24 hours characters have all Activations for all Aspects restored to their maximum amounts


Increasing Maximum Activations

  • When characters Unlock an Aspect, they start out with 2 Activations of that Aspect allowed every 24 hours
  • Players can increase this maximum number by clicking the Increase Max Activations button at the top of the Aspect Mastery Gump and then targeting an Aspect Core matching the type of aspect they wish to increase max activations for
  • If they have the required materials in their backpack, they will be consumed and the Maximum Activations for that Aspect on the character will be increased by 1



Aspect Items

The bonuses from a player's worn equipment (such Exceptional Quality, Material Bonuses, Magical Spellbook Bonuses, Slayer Bonuses) will now stack with Aspect Bonuses provided to equipment.


Aspect Weapons

Aspect Bonuses for Melee Accuracy, Tactics Bonus, and Aspect Special Chance are the same for all Aspect types on weapons (only difference for Aspects is Aspect Special Effect).



Aspect Spellbook Bonuses

Aspect Bonuses for Mana Refund Chance, Damage Bonus, and Aspect Special Chance are the same for all Aspect types on spellbooks (only difference for Aspects is Aspect Special Effect).



Aspect Armor Bonuses

A number of Aspect Bonuses for Armor have been redesigned to make some of the lesser used Aspects more attractive and functional (see images below).



Items Losing Their Aspects

  • When a player dies, all Aspect Gear (non-Legacy ones) they have equipped or in their backpack lose their Aspect and revert to its original material/bonuses and hue
  • When a player unequips an Aspect Gear item and places it anywhere other than their backpack or bank, it will lose its Aspect as well and revert to its original material/bonuses and hue
  • If a player runs out of Arcane Charges (explained later), all of their Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original material/bonuses and hue


Arcane Essence and Arcane Charges

  • Players have Arcane Charges stored on their character in a large pool that get consumed when the player uses Aspect Gear
  • Players can consume Arcane Essence and add Arcane Charges to their character by either:
    • Clicking the Add button in the Aspect Mastery Gump and targeting Arcane Essence in their backpack
    • Double-clicking Arcane Essence in their backpack and then targeting themselves
  • As mentioned earlier, if a player runs out of Arcane Charges, all Aspect Gear they have equipped or in their backpack will lose their Aspect and revert to original materials/bonuses
  • Visit the Arcane Essence page for more information



How to Obtain Arcane Essence

  • Find magic weapons and armor
  • Use a crafting tool, click Recycle Item and target the magical item
    • Can use any crafting tool on a magical item (smith's hammer to recycle a magical bow)
    • Can be done with zero skill
  • Once Recycled, Arcane Essence will appear in your backpack



Aspect Types

Air Aspect

Artisan Aspect

Command Aspect

Earth Aspect

Eldritch Aspect

Fire Aspect

Fortune Aspect

Lyric Aspect

Poison Aspect

Shadow Aspect

Void Aspect

Water Aspect