Reputation: Difference between revisions
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* When players kill a monster, they earn Fame and Karma equal to the gold value of the creature (amount is then scaled based on the percent of damage they dealt to the creature) | * When players kill a monster, they earn Fame and Karma equal to the gold value of the creature (amount is then scaled based on the percent of damage they dealt to the creature) | ||
* When players die outside of Faction Struggles, Arenas, or Lawless/Grey Zone Areas they will lose 10% of their current Fame amount | * When players die outside of Faction Struggles, Arenas, or Lawless/Grey Zone Areas they will lose 10% of their current Fame amount | ||
* | * When a player dies, they normally lose 10% of their total Fame and if it was another player that killed them, that attacking player receives 50% of the amount of Fame lost by the dying player | ||
* A player now can only receive Fame from killing an individual player at most once every 24 hours (a player will still always lose 10% Fame on every death, however) | |||
* If a player is reported for a murder, they will lose 100,000 Karma | * If a player is reported for a murder, they will lose 100,000 Karma | ||
* Players will lose 5 Karma for each Snooping, Poisoning, or Begging action | * Players will lose 5 Karma for each Snooping, Poisoning, or Begging action |
Revision as of 12:17, 13 August 2019
- A player's Reputation is a combination of Karma and Fame that determines the title displayed on the Paperdoll
- Players can view their individual Fame and Karma amounts in the Titles page (accessible via [Titles or Paperdoll -> Help -> Titles)
- Fame has a 0 to 1,000,000 value range
- Karma has a -1,000,000 to 1,000,000 value range
Gaining and Losing Fame/Karma
- When players kill a monster, they earn Fame and Karma equal to the gold value of the creature (amount is then scaled based on the percent of damage they dealt to the creature)
- When players die outside of Faction Struggles, Arenas, or Lawless/Grey Zone Areas they will lose 10% of their current Fame amount
- When a player dies, they normally lose 10% of their total Fame and if it was another player that killed them, that attacking player receives 50% of the amount of Fame lost by the dying player
- A player now can only receive Fame from killing an individual player at most once every 24 hours (a player will still always lose 10% Fame on every death, however)
- If a player is reported for a murder, they will lose 100,000 Karma
- Players will lose 5 Karma for each Snooping, Poisoning, or Begging action