Tactics: Difference between revisions

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m (Removed subjective opinion)
m (added notes regarding undocumented damage bonus effects above 100 tactics skill.)
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* Increases wrestling and weapon damage by (100% * (Tactics Skill / 100))
* Increases wrestling and weapon damage by (100% * (Tactics Skill / 100))
* [*] For each point above 100 skill, tactics provides a 2% damage increase.  eg: a player with 95 tactics skill holding a FORCE weapon (+15 tactics) will show an effective skill of 110, and will receive a damage bonus of 120%.


==Training==
==Training==
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** 50-70 Passively with melee combat in the New Player Dungeon.
** 50-70 Passively with melee combat in the New Player Dungeon.
** 70-100 Passively with melee combat.
** 70-100 Passively with melee combat.
== Special notes ==
* [*] Undocumented by official sources.  Information gleaned from player testing and subject to possible error.

Revision as of 08:09, 2 October 2019

Summary

  • Increases wrestling and weapon damage by (100% * (Tactics Skill / 100))
  • [*] For each point above 100 skill, tactics provides a 2% damage increase. eg: a player with 95 tactics skill holding a FORCE weapon (+15 tactics) will show an effective skill of 110, and will receive a damage bonus of 120%.

Training

  • Tactics is gained passively through melee combat.
  • Up to 50.0 skill can be trained by a NPC ? vendor.
  • Skill gains for Tactics up to 70.0 are accelerated in the New Player Dungeon.
    • 50-70 Passively with melee combat in the New Player Dungeon.
    • 70-100 Passively with melee combat.

Special notes

  • [*] Undocumented by official sources. Information gleaned from player testing and subject to possible error.