Tactics: Difference between revisions
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OldTamerGuy (talk | contribs) m (Removed subjective opinion) |
OldTamerGuy (talk | contribs) m (added notes regarding undocumented damage bonus effects above 100 tactics skill.) |
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* Increases wrestling and weapon damage by (100% * (Tactics Skill / 100)) | * Increases wrestling and weapon damage by (100% * (Tactics Skill / 100)) | ||
* [*] For each point above 100 skill, tactics provides a 2% damage increase. eg: a player with 95 tactics skill holding a FORCE weapon (+15 tactics) will show an effective skill of 110, and will receive a damage bonus of 120%. | |||
==Training== | ==Training== | ||
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** 50-70 Passively with melee combat in the New Player Dungeon. | ** 50-70 Passively with melee combat in the New Player Dungeon. | ||
** 70-100 Passively with melee combat. | ** 70-100 Passively with melee combat. | ||
== Special notes == | |||
* [*] Undocumented by official sources. Information gleaned from player testing and subject to possible error. |
Revision as of 08:09, 2 October 2019
Summary
- Increases wrestling and weapon damage by (100% * (Tactics Skill / 100))
- [*] For each point above 100 skill, tactics provides a 2% damage increase. eg: a player with 95 tactics skill holding a FORCE weapon (+15 tactics) will show an effective skill of 110, and will receive a damage bonus of 120%.
Training
- Tactics is gained passively through melee combat.
- Up to 50.0 skill can be trained by a NPC ? vendor.
- Skill gains for Tactics up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 Passively with melee combat in the New Player Dungeon.
- 70-100 Passively with melee combat.
Special notes
- [*] Undocumented by official sources. Information gleaned from player testing and subject to possible error.