Anatomy: Difference between revisions
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==PvP== | ==PvP== | ||
Anatomy is a candidate skill to activate a [[Hamstring]] attempt. | Anatomy is a candidate skill to activate a [[Hamstring]] attempt. | ||
==Training== | ==Training== |
Revision as of 00:08, 5 October 2019
Summary
- Minimum Anatomy skill of 60 is required for bandage cure attempts
- Minimum Anatomy skill of 80 is required for bandage resurrection attempts
- Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
- Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
- Increases weapon damage by (20% * (Anatomy Skill / 100))
- Increases Wrestling damage by (50% * (Anatomy Skill / 100))
- Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
- Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Evaluation, and/or Tracking can make Hamstring attempts
PvP
Anatomy is a candidate skill to activate a Hamstring attempt.
Training
- Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
- Skill gains for Anatomy up to 70.0 are accelerated in the New Player Dungeon.
- Anatomy can be gained passively through combat and use of the Healing skill.
- While Anatomy can be gained through active use of the skill; that is a slower method compared to:
- 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
- 70-100 Passively by Healing or Melee Combat