Archery: Difference between revisions

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* If target is immune to hinders, or is already hindered, the attack will deal an overpowering shot instead, increasing damage dealt by a total of 100% without applying hinder or refreshing its duration.
* If target is immune to hinders, or is already hindered, the attack will deal an overpowering shot instead, increasing damage dealt by a total of 100% without applying hinder or refreshing its duration.
* Players receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack.
* Players receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack.


==Training==
==Training==
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*Notes:
Notes:
* If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
* If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
* You will need a way to heal the second account character.
* You will need a way to heal the second account character.

Revision as of 15:27, 13 April 2020

Skills - Archery

The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows. Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).


PvM


Archery Weapon Special Attack

  • Only works against creatures, not other players
  • Increases damage dealt by 50%
  • Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
  • Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
  • If target is immune to hinders, or is already hindered, the attack will deal an overpowering shot instead, increasing damage dealt by a total of 100% without applying hinder or refreshing its duration.
  • Players receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack.


Training

  • Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.
  • See the Weapons Chart for a list of Archery weapons.
  • Up to 50.0 skill can be trained by an NPC bowyer or ranger.
  • Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:
    • Method One:
    • Use a heavy crossbow to shoot creatures at Prevalia Zoo. Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. Making archery attacks after first using hiding / stealth will further reduce the amount of ammunition required to train archery.
    • Method Two:
    • Purchase Wooden Training Bow from any NPC provisioner vendor.
    • Use a 2nd account as a sparr dummy by attacking it with the character who is training.
    • Then toggle war/peace on the 2nd account dummy character.


Notes:

  • If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
  • You will need a way to heal the second account character.