Archery: Difference between revisions
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==PvM== | ==PvM: Archery Weapon Special Attack== | ||
* Only works against creatures, not other players | |||
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures | * Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures | ||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | * This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder). | |||
** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds | |||
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty | |||
* | *** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack. | ||
* Increases damage dealt by 50% | |||
* Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds | |||
* Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty | |||
* | |||
* Players receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack. | |||
Revision as of 15:49, 16 April 2020
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows. Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).
PvM: Archery Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder).
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack.
Training
- Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.
- See the Weapons Chart for a list of Archery weapons.
- Up to 50.0 skill can be trained by an NPC bowyer or ranger.
- Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Use a heavy crossbow to shoot creatures at Prevalia Zoo. Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. Making archery attacks after first using hiding / stealth will further reduce the amount of ammunition required to train archery.
- Method Two:
- Purchase Wooden Training Bow from any NPC Provisioner vendor.
- Use a 2nd account as a spar dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
- You will need a way to heal the second account character.