Swordsmanship: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==PvM==
*Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons.
Players have a 10% chance of inflicting a Swords Weapon Special Attack
*All one-handed swords can be poisoned using the [[Poisoning]] skill.  NO two-handed swords weapons can utilize poison.
*The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.




===Swordsmanship Weapon Special Attack===
==PvM: Swordsmanship Weapon Special Attack==
* Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
* Only works against creatures, not other players
* Each bleed damage amount is 20% of the total weapon damage caused by the initial attack
* Players have a 10% chance of inflicting a Swords Weapon Special Attack
* Also applies a "Lacerate" effect
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
* Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
** Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
* A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
** Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab
** Also applies a "Lacerate" effect
*** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
*** A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
 


==Training==
==Training==

Revision as of 17:18, 16 April 2020

  • Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons.
  • All one-handed swords can be poisoned using the Poisoning skill. NO two-handed swords weapons can utilize poison.
  • The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.


PvM: Swordsmanship Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Swords Weapon Special Attack
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
    • Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab
    • Also applies a "Lacerate" effect
      • Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
      • A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)


Training

  • Swordsmanship is trained through combat with a Swordsmanship weapon equipped. See the Weapons Chart for a list of Swordsmanship weapons.
  • Up to 50.0 skill can be trained by a NPC ? vendor.
  • Skill gains for Swordsmanship up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:
    • Method One:
    • Melee fight creatures in the world.
    • Method Two:
    • Purchase Wooden Training Sword from any NPC provisioner vendor.
    • Use a 2nd account as a sparr dummy by attacking it with the character who is training.
    • Then toggle war/peace on the 2nd account dummy character.


  • Notes:
  • If both characters are not in the same guild the attacker will be flagged a criminal.
  • You will need a way to heal the second account character.