Swordsmanship: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
*Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons. | |||
*All one-handed swords can be poisoned using the [[Poisoning]] skill. NO two-handed swords weapons can utilize poison. | |||
*The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses. | |||
== | ==PvM: Swordsmanship Weapon Special Attack== | ||
* Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds | * Only works against creatures, not other players | ||
* Each bleed damage amount is 20% of the total weapon damage caused by the initial attack | * Players have a 10% chance of inflicting a Swords Weapon Special Attack | ||
* Also applies a "Lacerate" effect | * This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
* Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed) | ** Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds | ||
* A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however) | ** Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab | ||
** Also applies a "Lacerate" effect | |||
*** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed) | |||
*** A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however) | |||
==Training== | ==Training== |
Revision as of 17:18, 16 April 2020
- Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons.
- All one-handed swords can be poisoned using the Poisoning skill. NO two-handed swords weapons can utilize poison.
- The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
PvM: Swordsmanship Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
- Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
Training
- Swordsmanship is trained through combat with a Swordsmanship weapon equipped. See the Weapons Chart for a list of Swordsmanship weapons.
- Up to 50.0 skill can be trained by a NPC ? vendor.
- Skill gains for Swordsmanship up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world.
- Method Two:
- Purchase Wooden Training Sword from any NPC provisioner vendor.
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Notes:
- If both characters are not in the same guild the attacker will be flagged a criminal.
- You will need a way to heal the second account character.