Wrestling: Difference between revisions

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Wrestling skill grants the ability to attack and defend with no weapon equipped
[[Category:Skills]]
Wrestling skill grants the ability to attack and defend with no weapon equipped
* The chance to hit with fists is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
* Wrestling base damage against creatures is 2-8
* Wrestling base damage against creatures is 2-8
* Wrestling base damage against players is 1-4
* Wrestling base damage against players is 1-4
* Wrestling attacks have a base speed of 50
* Wrestling attacks have a base speed of 50
* Visit the Arena and queue up for a boxing match
* Wrestlers can visit the Arena and queue up for a boxing match




==PvM: Wrestling Weapon Special Attack==
==PvM: Wrestling Weapon Special Attack==
* Increases damage by 400%
* Only works against creatures, not other players
* There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
* There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
* Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** Increases damage by 400%
** Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)


==Miscellaneous==
<blockquote><i>A reason you get Wrestling on a mage template is because you don't want to be interrupted when you're casting. The calculation for chance-to-hit is:
'''Chance_To_Hit = (Your_Weapon_Skill + 50) / ( (Their_Weapon_skill+50) * 2.0 )'''
It's important to have wrestling because it is treated as your weapon skill. If you have 0 wrestling and you unequip your sword to cast you have a 100% chance to be hit/interrupted by someone with 100 attack skill. If you both have 100 attack skill, they only have a 50% to hit you.</i></blockquote>


==Training==
==Training==
* Wrestling is trained through combat with no weapon equipped.
* Wrestling is trained through combat with no weapon equipped.
* Up to 50.0 skill can be trained by a NPC ? vendor.
* Up to 50.0 skill can be trained by an NPC mage vendor.
* Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]].
* Skill gains for Wrestling up to 70.0 are accelerated in the [[New Player Dungeon]].
* 50-70 fight creatures in the New Player Dungeon.
* 50-70 fight creatures in the New Player Dungeon.
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** Melee fight creatures in the world with no weapon equipped.
** Melee fight creatures in the world with no weapon equipped.
** <u>Method Two:</u>
** <u>Method Two:</u>
** Use a 2nd account as a sparr dummy by attacking it with the character who is training.
** Use a 2nd account as a spar dummy by attacking it with the character who is training.
** Then toggle war/peace on the 2nd account dummy character.
** Then toggle war/peace on the 2nd account dummy character.
 
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
 
*** You will need a way to heal the second account character.
*Notes:
*If both characters are not in the same guild the attacker will be flagged a criminal.
*You will need a way to heal the second account character.

Revision as of 19:37, 20 April 2020

Wrestling skill grants the ability to attack and defend with no weapon equipped.

  • The chance to hit with fists is equal to (attacker's wrestling skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
  • Wrestling base damage against creatures is 2-8
  • Wrestling base damage against players is 1-4
  • Wrestling attacks have a base speed of 50
  • Wrestlers can visit the Arena and queue up for a boxing match


PvM: Wrestling Weapon Special Attack

  • Only works against creatures, not other players
  • There is a 10% chance of inflicting a Wrestling Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage by 400%
    • Disorients the target for 16 seconds (reduces melee accuracy by 10% and causes a 10% chance for spellcasters to fizzle spells when casting)


Training

  • Wrestling is trained through combat with no weapon equipped.
  • Up to 50.0 skill can be trained by an NPC mage vendor.
  • Skill gains for Wrestling up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:
    • Method One:
    • Melee fight creatures in the world with no weapon equipped.
    • Method Two:
    • Use a 2nd account as a spar dummy by attacking it with the character who is training.
    • Then toggle war/peace on the 2nd account dummy character.
      • Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
      • You will need a way to heal the second account character.