Guard Zones: Difference between revisions
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[[Category:PvP]]* If a player attacks a blue target while in the guard zone, they will be instantly guardwhacked | [[Category:PvP]] | ||
* If a player attacks a blue target while in the guard zone, they will be instantly guardwhacked | |||
* If a player commits a crime while in town, if 30 seconds pass without any players or townsfolk calling guards on them, they will be exempt from being guardwhacked (committing a new crime will reset this timer, however) | * If a player commits a crime while in town, if 30 seconds pass without any players or townsfolk calling guards on them, they will be exempt from being guardwhacked (committing a new crime will reset this timer, however) | ||
* If a player commits a crime while outside of town, they may enter town, but will be subject to being guardwhacked while in town if any players or townsfolk call guards within 30 seconds after their last crime occurred (and committing a new crime will reset this timer) | * If a player commits a crime while outside of town, they may enter town, but will be subject to being guardwhacked while in town if any players or townsfolk call guards within 30 seconds after their last crime occurred (and committing a new crime will reset this timer) |
Latest revision as of 22:57, 3 May 2020
- If a player attacks a blue target while in the guard zone, they will be instantly guardwhacked
- If a player commits a crime while in town, if 30 seconds pass without any players or townsfolk calling guards on them, they will be exempt from being guardwhacked (committing a new crime will reset this timer, however)
- If a player commits a crime while outside of town, they may enter town, but will be subject to being guardwhacked while in town if any players or townsfolk call guards within 30 seconds after their last crime occurred (and committing a new crime will reset this timer)
- Players will receive a system message when entering a town if they are at risk of being guard whacked ("Guards may now be called on you.");