Tactics: Difference between revisions
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==Summary== | ==Summary== | ||
* From 0 to 100: Provides a PvM and PvP damage bonus equal to (( | * From 0 to 100: Provides a PvM and PvP damage bonus equal to ((50% * (Tactics Skill / 100)) * base weapon or base wrestling damage) | ||
* From 100.1 and above: Provides a PvM and PvP damage bonus equal to (( | * From 100.1 and above: Provides a PvM and PvP damage bonus equal to ((100% * ((Tactics Skill - 100) / 100)) * base weapon or base wrestling damage) | ||
* The rules above include tactics bonuses from weapons. | * The rules above include tactics bonuses from weapons. | ||
* Tactics bonuses work the same for PvM and PvP (but base wrestling/weapon damage is halved in PvP). | * Tactics bonuses work the same for PvM and PvP (but base wrestling/weapon damage is halved in PvP). | ||
Revision as of 01:16, 6 June 2020
Summary
- From 0 to 100: Provides a PvM and PvP damage bonus equal to ((50% * (Tactics Skill / 100)) * base weapon or base wrestling damage)
- From 100.1 and above: Provides a PvM and PvP damage bonus equal to ((100% * ((Tactics Skill - 100) / 100)) * base weapon or base wrestling damage)
- The rules above include tactics bonuses from weapons.
- Tactics bonuses work the same for PvM and PvP (but base wrestling/weapon damage is halved in PvP).
Training
- Tactics is gained passively through melee combat.
- Up to 50.0 skill can be trained by weaponsmith NPCs.
- Skill gains for Tactics up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 Passively with melee combat in the New Player Dungeon.
- 70-100 Passively with melee combat.