Tactics: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]]
==Summary==
==Summary==
Tactics modifies weapon damage for all melee and ranged weapons.


* From 0 to 100: Provides a PvM and PvP damage bonus equal to ((100% * (Tactics Skill / 100)) * base weapon or base wrestling damage)
* From 0 to 100, tactics adds [[base damage]] * (-0.5 + (Tactics Skill / 200)) damage to each swing.
* From 100.1 and above: Provides a PvM and PvP damage bonus equal to ((200% * ((Tactics Skill - 100) / 100)) * base weapon or base wrestling damage)
* From 100.1 and above, tactics adds [[base damage]] * (0.01 * (Tactics Skill - 100)) damage to each swing. In other words, tactics adds 1% of [[base damage]] per point above 100.
* The rules above include tactics bonuses from weapons.
** Example 1: A character with 90 Tactics skill and a storebought weapon (90 tactics total) receives a damage bonus equal to 90% of base weapon damage
** Example 2: A character with 90 tactics skill and a power weapon (110 tactics total) receives a damage bonus equal to 120% of base weapon damage (double value after 100 skill)
* Tactics bonuses work the same for PvM and PvP (but base wrestling/weapon damage is halved in PvP).


==Example Calculations==
* For a player with 110 tactics, start with your [[base damage]]. Say that value is 25.
* Since tactics is at least 100, the initial damage modifier is 25 * (-0.5 + (100 / 200)) which is 0.
* There are 10 points over 100, so additionally add 25 * (0.01 * 10) which is 2.5 damage.
* The final hit, if no other bonuses are present, is then 27.5.


==Training==
==Training==

Revision as of 03:55, 11 June 2020

Summary

Tactics modifies weapon damage for all melee and ranged weapons.

  • From 0 to 100, tactics adds base damage * (-0.5 + (Tactics Skill / 200)) damage to each swing.
  • From 100.1 and above, tactics adds base damage * (0.01 * (Tactics Skill - 100)) damage to each swing. In other words, tactics adds 1% of base damage per point above 100.

Example Calculations

  • For a player with 110 tactics, start with your base damage. Say that value is 25.
  • Since tactics is at least 100, the initial damage modifier is 25 * (-0.5 + (100 / 200)) which is 0.
  • There are 10 points over 100, so additionally add 25 * (0.01 * 10) which is 2.5 damage.
  • The final hit, if no other bonuses are present, is then 27.5.

Training

  • Tactics is gained passively through melee combat.
  • Up to 50.0 skill can be trained by weaponsmith NPCs.
  • Skill gains for Tactics up to 70.0 are accelerated in the New Player Dungeon.
    • 50-70 Passively with melee combat in the New Player Dungeon.
    • 70-100 Passively with melee combat.