Anatomy: Difference between revisions

From UO Outlands Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 12: Line 12:
==Combat Impact==
==Combat Impact==


* For melee and archery weapons, adds [[base damage]] * (20% * (Anatomy Skill / 100)) damage to each swing.
* For melee and archery weapons, adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing.
* For [[Wrestling]], adds [[base damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.
* For [[Wrestling]], adds [[Base Weapon Damage]] * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.
* For [[Wrestling]], adds [[base damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players.
* For [[Wrestling]], adds [[Base Weapon Damage]] * (20% * (Anatomy Skill / 100)) damage to each swing against other players.
* The above bonuses do not count towards PvP damage caps.
* The above bonuses do not count towards PvP damage caps.
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts
* Players who have at least 2 different skills above 80 between [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], and/or [[Wrestling]] can make [[Hamstring]] attempts

Revision as of 04:37, 11 June 2020

Healing Interaction

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Players with 100 Healing and at least 80 Anatomy will always have 100% chance to resurrect their target with bandages
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


Combat Impact

  • For melee and archery weapons, adds Base Weapon Damage * (20% * (Anatomy Skill / 100)) damage to each swing.
  • For Wrestling, adds Base Weapon Damage * (50% * (Anatomy Skill / 100)) damage to each swing against creatures.
  • For Wrestling, adds Base Weapon Damage * (20% * (Anatomy Skill / 100)) damage to each swing against other players.
  • The above bonuses do not count towards PvP damage caps.
  • Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Evaluation, Tracking, and/or Wrestling can make Hamstring attempts
  • Note: Tooltips in game will suggest that this bonus is 20% at GM, but that is incorrect. There is a separate 2x scalar for melee bonuses that is active but does not get reflected in the tooltips or arms lore window. You can toggle these skill amounts on the test server and look at your weapon damage in the status window if you want confirmation, but the bonuses noted above are correct.


Training

  • Up to 50.0 skill can be trained by a NPC butcher or healer vendor.
  • Skill gains for Anatomy up to 70.0 are accelerated in the New Player Dungeon.
  • Anatomy can be gained passively through combat and use of the Healing skill.
  • While Anatomy can be gained through active use of the skill; that is a slower method compared to:
    • 50-70 Passively by Healing or Melee Combat in the New Player Dungeon.
    • 70-100 Passively by Healing or Melee Combat