Boss-level Creatures: Difference between revisions
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==Mini Bosses== | ==Mini Bosses== | ||
* Mini Bosses now have | * Mini Bosses now have 75,000 Hit Points | ||
* Mini Bosses now Autodispel every 8 seconds | * Mini Bosses now Autodispel every 8 seconds | ||
* Mini Bosses can only be Barded once every 90 seconds | * Mini Bosses can only be Barded once every 90 seconds | ||
Line 8: | Line 8: | ||
==Bosses== | ==Bosses== | ||
* Bosses now have | * Bosses now have 150,000 Hit Points | ||
* Bosses now Autodispel every 8 seconds | * Bosses now Autodispel every 8 seconds | ||
* Bosses can only be Barded once every 120 seconds | * Bosses can only be Barded once every 120 seconds |
Revision as of 03:30, 2 May 2019
Mini Bosses
- Mini Bosses now have 75,000 Hit Points
- Mini Bosses now Autodispel every 8 seconds
- Mini Bosses can only be Barded once every 90 seconds
- Mini Bosses can no longer be tracked in dungeons (players will still be able to get Tracking damage and Barding bonuses against them however)
Bosses
- Bosses now have 150,000 Hit Points
- Bosses now Autodispel every 8 seconds
- Bosses can only be Barded once every 120 seconds
- Bosses can no longer be tracked in dungeons (players will still be able to get Tracking damage bonuses against them however)
Boss Custodians
- Each Boss room (but not Mini-Boss areas) now has a Custodian creature that spawns and patrols the room while the Boss is not currently spawned (and will disappear if the Boss does spawn)
- Custodians periodically search the Boss room for players and tamed creatures and will reveal any found
- Revealed players/tamed creatures will have a Fire Field dropped on them, will be prevented from Hiding again for 10 seconds, and will likely be attacked by the Custodian
Shrine Bosses
- Shrine Bosses now have 250,000 Hit Points
- Shrine Bosses can only be Barded once every 150 seconds
- Shrine Bosses now Autodispel every 7 seconds
Event Bosses
- Players must wait 2 seconds in between lifting items off the corpse of an Event Boss creature (i.e. massive creatures we spawn at the end of major events)