Anatomy: Difference between revisions

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[[Category:Skills]]<div style="float: left;">__TOC__</div>
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==Summary==
==Summary==
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* Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
* Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
* Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Eval, and/or Tracking can make Hamstring attempts
* Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Eval, and/or Tracking can make Hamstring attempts
==Hamstring==
Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: Anatomy, Arms Lore, Forensic Eval, Tracking, or Wrestling.
* Hamstring is an independent effect and does <u>'''NOT'''</u> automatically occurs on Disarm attempts
* Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
* Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
* Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)
* When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)




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* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
==Hamstring==
Visit the [[Hamstring]] page for more information.

Revision as of 03:50, 2 May 2019

Summary

  • Minimum Anatomy skill of 60 is required for bandage cure attempts
  • Minimum Anatomy skill of 80 is required for bandage resurrection attempts
  • Bandage Healing Amounts are ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (.2 * Anatomy Skill / 100))))
  • Increases weapon damage by (20% * (Anatomy Skill / 100))
  • Increases wrestling damage by (50% * (Anatomy Skill / 100))
  • Players gain Wrestling damage bonuses from Anatomy (+50% * (Anatomy Skill / 100)) against creatures, and not players
  • Players who have at least 2 different skills above 80 between Anatomy, Arms Lore, Forensic Eval, and/or Tracking can make Hamstring attempts


PvP

  • Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
  • On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
  • When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount
  • Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds


Hamstring

Visit the Hamstring page for more information.