Template:ShipAbilities: Difference between revisions
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(Created page with "{| class="wikitable" style="text-align: center;" ! Lesser Ability ! Upgrade Description ! Base Cost 3.000 ! Small Ship 3.000 ! Medium Ship 6.000 ! Large Ship 15.000 ! Carrack...") |
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! Lesser Ability | ! Lesser Ability | ||
! Upgrade Description | ! Upgrade Description | ||
|- | |- | ||
| [[File:shipabilities_arcaneshot.jpg|center|link=]] <br />'''Arcane Shot''' | | [[File:shipabilities_arcaneshot.jpg|center|link=]] <br />'''Arcane Shot''' | ||
| | | style="text-align:left;" |Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1. | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 25% of base damage to Hull | * 25% of base damage to Hull | ||
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|- | |- | ||
| [[File:shipabilities_boneshot.jpg|center|link=]] <br />'''Boneshot''' | | [[File:shipabilities_boneshot.jpg|center|link=]] <br />'''Boneshot''' | ||
| | | style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1. | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
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|- | |- | ||
| [[File:shipabilities_explosiveammunition.jpg|center|link=]] <br />'''Explosive Ammunition''' | | [[File:shipabilities_explosiveammunition.jpg|center|link=]] <br />'''Explosive Ammunition''' | ||
| | | style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1. | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 150% of base damage to Hull | * 150% of base damage to Hull | ||
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|- | |- | ||
| [[File:shipabilities_glasscannon.jpg|center|link=]] <br />'''Glass Cannon''' | | [[File:shipabilities_glasscannon.jpg|center|link=]] <br />'''Glass Cannon''' | ||
| | | style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1. | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 25% of base damage to Hull | * 25% of base damage to Hull | ||
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|- | |- | ||
| [[File:shipabilities_hardtoport.jpg|center|link=]] <br />'''Hard to Port''' | | [[File:shipabilities_hardtoport.jpg|center|link=]] <br />'''Hard to Port''' | ||
| | | style="text-align:left;" | Increase ship speed by 20% for the next 15 seconds. | ||
|- | |- | ||
| [[File:shipabilities_holdfast.jpg|center|link=]] <br />'''Hold Fast''' | | [[File:shipabilities_holdfast.jpg|center|link=]] <br />'''Hold Fast''' | ||
| | | style="text-align:left;" | Reduces damage taken by crewmembers by 25% for the next 30 seconds. | ||
|- | |- | ||
| [[File:shipabilities_luck.jpg|center|link=]] <br />'''Luck''' | | [[File:shipabilities_luck.jpg|center|link=]] <br />'''Luck''' | ||
| | | style="text-align:left;" | Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds. | ||
|- | |- | ||
| [[File:shipabilities_mortarfire.jpg|center|link=]] <br />'''Mortar Fire''' | | [[File:shipabilities_mortarfire.jpg|center|link=]] <br />'''Mortar Fire''' | ||
| | | style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 1. | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 75% of base damage to Hull | * 75% of base damage to Hull | ||
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|- | |- | ||
| [[File:shipabilities_smokeshot.jpg|center|link=]] <br />'''Smokeshot''' | | [[File:shipabilities_smokeshot.jpg|center|link=]] <br />'''Smokeshot''' | ||
| | | style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1. | ||
Successful hits deal damage to all ship locations: | Successful hits deal damage to all ship locations: | ||
* 50% of base damage to Hull | * 50% of base damage to Hull | ||
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|- | |- | ||
| [[File:shipabilities_swiftreload.jpg|center|link=]] <br />'''Swift Reload''' | | [[File:shipabilities_swiftreload.jpg|center|link=]] <br />'''Swift Reload''' | ||
| | | style="text-align:left;" | Reduces current reloading cooldown to 0 seconds. | ||
|- | |- | ||
| [[File:shipabilities_depthcharges.jpg|center|link=]] <br />'''Depth Charges''' | | [[File:shipabilities_depthcharges.jpg|center|link=]] <br />'''Depth Charges''' | ||
| | | style="text-align:left;" | Deploys 1 depth charge per cannon on the ship behind the tillerman. | ||
Any ship moving over a depth charge will detonate it and take 150 Hull damage. | Any ship moving over a depth charge will detonate it and take 150 Hull damage. | ||
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| [[File:shipabilities_powdermishap.jpg|center|link=]] <br />'''Powder Mishap''' | | [[File:shipabilities_powdermishap.jpg|center|link=]] <br />'''Powder Mishap''' | ||
| | | style="text-align:left;" | Targets nearest other ship within 25 tiles that is currently reloading and: | ||
*adds 30 seconds to target ship's reloading time, | *adds 30 seconds to target ship's reloading time, | ||
*deals 150 Gun damage per cannon on target ship has on each side, and | *deals 150 Gun damage per cannon on target ship has on each side, and | ||
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|- | |- | ||
| [[File:shipabilities_seachange.jpg|center|link=]] <br />'''Sea Change''' | | [[File:shipabilities_seachange.jpg|center|link=]] <br />'''Sea Change''' | ||
| | | style="text-align:left;" | Cancels all negative status effects on ship and cures poison for all targets on board. | ||
|} | |} | ||
''' Base Cost of lesser Abilities''': 3.000 Doubloons | |||
* ''' Small Ship''': 3.000 | |||
* ''' Medium Ship''': 6.000 | |||
* ''' Large Ship''': 15.000 | |||
* ''' Carrack''': 30.000 | |||
* ''' Galleon''': 60.000 |
Revision as of 05:42, 20 June 2020
Lesser Ability | Upgrade Description |
---|---|
Arcane Shot |
Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Boneshot |
Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit has it's armor rating reduced by 25 for 30 seconds. |
Explosive Ammunition |
Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Glass Cannon |
Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also take 100% of base damage in bleed damage. |
Hard to Port |
Increase ship speed by 20% for the next 15 seconds. |
Hold Fast |
Reduces damage taken by crewmembers by 25% for the next 30 seconds. |
Luck |
Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds. |
Mortar Fire |
Fires 3 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Smokeshot |
Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Reduces ship's cannon accuracy by 50% for 15 seconds. |
Swift Reload |
Reduces current reloading cooldown to 0 seconds. |
Depth Charges |
Deploys 1 depth charge per cannon on the ship behind the tillerman.
Any ship moving over a depth charge will detonate it and take 150 Hull damage. Depth charges last 60 seconds. |
Powder Mishap |
Targets nearest other ship within 25 tiles that is currently reloading and:
This ability cannot be stacked. |
Sea Change |
Cancels all negative status effects on ship and cures poison for all targets on board. |
Base Cost of lesser Abilities: 3.000 Doubloons
- Small Ship: 3.000
- Medium Ship: 6.000
- Large Ship: 15.000
- Carrack: 30.000
- Galleon: 60.000