Template:ShipAbilities: Difference between revisions

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(Created page with "{| class="wikitable" style="text-align: center;" ! Lesser Ability ! Upgrade Description ! Base Cost 3.000 ! Small Ship 3.000 ! Medium Ship 6.000 ! Large Ship 15.000 ! Carrack...")
 
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! Lesser Ability
! Lesser Ability
! Upgrade Description
! Upgrade Description
! Base Cost
 
3.000
! Small Ship
3.000
! Medium Ship
6.000
! Large Ship
15.000
! Carrack
30.000
! Galleon
60.000
|-
|-
| [[File:shipabilities_arcaneshot.jpg|center|link=]] <br />'''Arcane Shot'''
| [[File:shipabilities_arcaneshot.jpg|center|link=]] <br />'''Arcane Shot'''
| colspan="7" style="text-align:left;" |Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
| style="text-align:left;" |Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
Successful hits deal damage to all ship locations:
* 25% of base damage to Hull
* 25% of base damage to Hull
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|-
|-
| [[File:shipabilities_boneshot.jpg|center|link=]] <br />'''Boneshot'''
| [[File:shipabilities_boneshot.jpg|center|link=]] <br />'''Boneshot'''
| colspan="7" style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1.
| style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Successful hits deal damage to all ship locations:
* 50% of base damage to Hull
* 50% of base damage to Hull
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|-
|-
| [[File:shipabilities_explosiveammunition.jpg|center|link=]] <br />'''Explosive Ammunition'''
| [[File:shipabilities_explosiveammunition.jpg|center|link=]] <br />'''Explosive Ammunition'''
| colspan="7" style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1.
| style="text-align:left;" | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Successful hits deal damage to all ship locations:
* 150% of base damage to Hull
* 150% of base damage to Hull
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|-
|-
| [[File:shipabilities_glasscannon.jpg|center|link=]] <br />'''Glass Cannon'''
| [[File:shipabilities_glasscannon.jpg|center|link=]] <br />'''Glass Cannon'''
| colspan="7" style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1.
| style="text-align:left;" | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Successful hits deal damage to all ship locations:
* 25% of base damage to Hull
* 25% of base damage to Hull
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|-
|-
| [[File:shipabilities_hardtoport.jpg|center|link=]] <br />'''Hard to Port'''
| [[File:shipabilities_hardtoport.jpg|center|link=]] <br />'''Hard to Port'''
| colspan="7" style="text-align:left;" | Increase ship speed by 20% for the next 15 seconds.
| style="text-align:left;" | Increase ship speed by 20% for the next 15 seconds.
|-
|-
| [[File:shipabilities_holdfast.jpg|center|link=]] <br />'''Hold Fast'''
| [[File:shipabilities_holdfast.jpg|center|link=]] <br />'''Hold Fast'''
| colspan="7" style="text-align:left;" | Reduces damage taken by crewmembers by 25% for the next 30 seconds.
| style="text-align:left;" | Reduces damage taken by crewmembers by 25% for the next 30 seconds.
|-
|-
| [[File:shipabilities_luck.jpg|center|link=]] <br />'''Luck'''
| [[File:shipabilities_luck.jpg|center|link=]] <br />'''Luck'''
| colspan="7" style="text-align:left;" | Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds.
| style="text-align:left;" | Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds.
|-
|-
| [[File:shipabilities_mortarfire.jpg|center|link=]] <br />'''Mortar Fire'''
| [[File:shipabilities_mortarfire.jpg|center|link=]] <br />'''Mortar Fire'''
| colspan="7" style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 1.
| style="text-align:left;" | Fires 3 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Successful hits deal damage to all ship locations:
* 75% of base damage to Hull
* 75% of base damage to Hull
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|-
|-
| [[File:shipabilities_smokeshot.jpg|center|link=]] <br />'''Smokeshot'''
| [[File:shipabilities_smokeshot.jpg|center|link=]] <br />'''Smokeshot'''
| colspan="7" style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1.
| style="text-align:left;" | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Successful hits deal damage to all ship locations:
* 50% of base damage to Hull
* 50% of base damage to Hull
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|-
|-
| [[File:shipabilities_swiftreload.jpg|center|link=]] <br />'''Swift Reload'''
| [[File:shipabilities_swiftreload.jpg|center|link=]] <br />'''Swift Reload'''
| colspan="7" style="text-align:left;" | Reduces current reloading cooldown to 0 seconds.
| style="text-align:left;" | Reduces current reloading cooldown to 0 seconds.
|-
|-
| [[File:shipabilities_depthcharges.jpg|center|link=]] <br />'''Depth Charges'''
| [[File:shipabilities_depthcharges.jpg|center|link=]] <br />'''Depth Charges'''
| colspan="7" style="text-align:left;" | Deploys 1 depth charge per cannon on the ship behind the tillerman.
| style="text-align:left;" | Deploys 1 depth charge per cannon on the ship behind the tillerman.
Any ship moving over a depth charge will detonate it and take 150 Hull damage.
Any ship moving over a depth charge will detonate it and take 150 Hull damage.


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|-
|-
| [[File:shipabilities_powdermishap.jpg|center|link=]] <br />'''Powder Mishap'''
| [[File:shipabilities_powdermishap.jpg|center|link=]] <br />'''Powder Mishap'''
| colspan="7" style="text-align:left;" | Targets nearest other ship within 25 tiles that is currently reloading and:
| style="text-align:left;" | Targets nearest other ship within 25 tiles that is currently reloading and:
*adds 30 seconds to target ship's reloading time,
*adds 30 seconds to target ship's reloading time,
*deals 150 Gun damage per cannon on target ship has on each side, and  
*deals 150 Gun damage per cannon on target ship has on each side, and  
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|-
|-
| [[File:shipabilities_seachange.jpg|center|link=]] <br />'''Sea Change'''
| [[File:shipabilities_seachange.jpg|center|link=]] <br />'''Sea Change'''
| colspan="7" style="text-align:left;" | Cancels all negative status effects on ship and cures poison for all targets on board.
| style="text-align:left;" | Cancels all negative status effects on ship and cures poison for all targets on board.
|}
|}
''' Base Cost of lesser Abilities''': 3.000 Doubloons
* ''' Small Ship''': 3.000
* ''' Medium Ship''': 6.000
* ''' Large Ship''': 15.000
* ''' Carrack''': 30.000
* ''' Galleon''': 60.000

Revision as of 05:42, 20 June 2020

Lesser Ability Upgrade Description

Arcane Shot
Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 50% of base damage to creatures and players, which ignores armor.

Boneshot
Fires 6 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 75% of base damage to Sails
  • 25% of base damage to Guns

Any creature or player hit has it's armor rating reduced by 25 for 30 seconds.


Explosive Ammunition
Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 150% of base damage to Hull
  • 50% of base damage to Sails
  • 100% of base damage to Guns and
  • 100% of base damage to creatures and players.

Glass Cannon
Fires 6 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 75% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and players.

Any creature or player hit will also take 100% of base damage in bleed damage.


Hard to Port
Increase ship speed by 20% for the next 15 seconds.

Hold Fast
Reduces damage taken by crewmembers by 25% for the next 30 seconds.

Luck
Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds.

Mortar Fire
Fires 3 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns and
  • 100% of base damage to creatures and players.

Smokeshot
Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and player

Reduces ship's cannon accuracy by 50% for 15 seconds.


Swift Reload
Reduces current reloading cooldown to 0 seconds.

Depth Charges
Deploys 1 depth charge per cannon on the ship behind the tillerman.

Any ship moving over a depth charge will detonate it and take 150 Hull damage.

Depth charges last 60 seconds.


Powder Mishap
Targets nearest other ship within 25 tiles that is currently reloading and:
  • adds 30 seconds to target ship's reloading time,
  • deals 150 Gun damage per cannon on target ship has on each side, and
  • deals 75 damage to every target on board

This ability cannot be stacked.


Sea Change
Cancels all negative status effects on ship and cures poison for all targets on board.

Base Cost of lesser Abilities: 3.000 Doubloons

  • Small Ship: 3.000
  • Medium Ship: 6.000
  • Large Ship: 15.000
  • Carrack: 30.000
  • Galleon: 60.000