Archery: Difference between revisions

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* See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons.
* See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons.
* The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand.
* The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand.
==Quivers==
* Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate.
* See: [[Quiver | Quivers]]


==Training==
==Training==

Revision as of 16:19, 15 December 2020

Skills - Archery

The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows.

  • NO archery class weapons can be poisoned.
  • Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).
  • Bows can fire arrows at targets up to 10 tiles away from the archer.
  • Crossbows can fire bolts at targets up to 8 tiles away from the archer.
  • The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.


PvM: Archery Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder).
    • Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
      • Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
      • Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack.

Weapon Types

  • See the Weapons Chart for a list of Archery weapons.
  • The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand.

Quivers

  • Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate.
  • See: Quivers

Training

  • Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.
  • Up to 50.0 skill can be trained by an NPC bowyer or ranger.
  • Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:
    • Method One:
    • Use a heavy crossbow to shoot creatures at Prevalia Zoo. Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. Making archery attacks after first using hiding / stealth will further reduce the amount of ammunition required to train archery.
    • Method Two:
    • Purchase Wooden Training Bow from any NPC Provisioner or blacksmith.
    • Purchase arrows from any NPC bowyer, ranger, or provisioner (arrows/bolts can also be crafted via the Carpentry skill).
    • Use a 2nd account as a spar dummy by attacking it with the character who is training.
    • Then toggle war/peace on the 2nd account dummy character.
      • Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
      • You will need a way to heal the second account character.