Archery: Difference between revisions

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[[File:wiki-archery.gif|right|alt=Skills - Archery|link=]]
[[File:wiki-archery.gif|right|alt=Skills - Archery|link=]]


The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows.
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
*NO archery class weapons can be poisoned.
* NO archery class weapons can be poisoned
*Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
*Bows can fire arrows at targets up to 10 tiles away from the archer.
* Bows can fire arrows at targets up to 10 tiles away from the archer
*Crossbows can fire bolts at targets up to 8 tiles away from the archer.
* Crossbows can fire bolts at targets up to 8 tiles away from the archer
*The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
* The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses




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* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder).
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack.
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
 
 


==Weapon Types==
==Weapon Types==
* See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons.
* See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons
* The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand.
* The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand
 
 


==Quivers==
==Quivers==
* Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate.
* Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
* See: [[Quiver | Quivers]]
* See: [[Quiver|Quivers]]
 
 


==Codex==
==Codex==
* Archery can benefit from a codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]
* Archery can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]
 
 


==Training==
==Training==
* Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.
* Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon
* Up to 50.0 skill can be trained by an NPC bowyer or ranger.
* Up to 50.0 skill can be trained by an NPC bowyer or ranger
* Skill gains for Archery up to 70.0 are accelerated in the [[New Player Dungeon]].
* Skill gains for Archery up to 70.0 are accelerated in the [[New Player Dungeon]]
* 50-70 fight creatures in the New Player Dungeon.
* 50-70 fight creatures in the New Player Dungeon
* 70-100:
* 70-100:
**<u>Method One:</u>
** <u>Method One:</u>
** Use a heavy crossbow to shoot creatures at Prevalia Zoo.  Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. Making archery attacks after first using hiding / stealth will further reduce the amount of ammunition required to train archery.
** Use a heavy crossbow to shoot creatures at Prevalia Zoo.  Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. Making archery attacks after first using hiding / stealth will further reduce the amount of ammunition required to train archery
** <u>Method Two:</u>
** <u>Method Two:</u>
** Purchase Wooden Training Bow from any NPC Provisioner or blacksmith.
** Purchase Wooden Training Bow from any NPC Provisioner or blacksmith
** Purchase arrows from any NPC bowyer, ranger, or provisioner (arrows/bolts can also be crafted via the [[Carpentry]] skill).
** Purchase arrows from any NPC bowyer, ranger, or provisioner (arrows/bolts can also be crafted via the [[Carpentry]] skill)
** Use a 2nd account as a spar dummy by attacking it with the character who is training.
** Use a 2nd account as a spar dummy by attacking it with the character who is training
** Then toggle war/peace on the 2nd account dummy character.
** Then toggle war/peace on the 2nd account dummy character
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
*** You will need a way to heal the second account character.
*** You will need a way to heal the second account character

Revision as of 20:29, 15 December 2020

Skills - Archery

The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows

  • NO archery class weapons can be poisoned
  • Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
  • Bows can fire arrows at targets up to 10 tiles away from the archer
  • Crossbows can fire bolts at targets up to 8 tiles away from the archer
  • The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses


PvM: Archery Weapon Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
    • Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
      • Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
      • Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack


Weapon Types

  • See the Weapons Chart for a list of Archery weapons
  • The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand


Quivers

  • Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
  • See: Quivers


Codex


Training

  • Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon
  • Up to 50.0 skill can be trained by an NPC bowyer or ranger
  • Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon
  • 50-70 fight creatures in the New Player Dungeon
  • 70-100:
    • Method One:
    • Use a heavy crossbow to shoot creatures at Prevalia Zoo. Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. Making archery attacks after first using hiding / stealth will further reduce the amount of ammunition required to train archery
    • Method Two:
    • Purchase Wooden Training Bow from any NPC Provisioner or blacksmith
    • Purchase arrows from any NPC bowyer, ranger, or provisioner (arrows/bolts can also be crafted via the Carpentry skill)
    • Use a 2nd account as a spar dummy by attacking it with the character who is training
    • Then toggle war/peace on the 2nd account dummy character
      • Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
      • You will need a way to heal the second account character