Archery: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 2: | Line 2: | ||
[[File:wiki-archery.gif|right|alt=Skills - Archery|link=]] | [[File:wiki-archery.gif|right|alt=Skills - Archery|link=]] | ||
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows | The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows | ||
*NO archery class weapons can be poisoned | * NO archery class weapons can be poisoned | ||
*Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity) | * Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity) | ||
*Bows can fire arrows at targets up to 10 tiles away from the archer | * Bows can fire arrows at targets up to 10 tiles away from the archer | ||
*Crossbows can fire bolts at targets up to 8 tiles away from the archer | * Crossbows can fire bolts at targets up to 8 tiles away from the archer | ||
*The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | * The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | ||
Line 15: | Line 15: | ||
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures | * Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures | ||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | * This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder) | ** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder) | ||
** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds | ** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds | ||
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty | *** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty | ||
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack | *** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack | ||
==Weapon Types== | ==Weapon Types== | ||
* See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons | * See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons | ||
* The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand | * The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand | ||
==Quivers== | ==Quivers== | ||
* Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate | * Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate | ||
* See: [[Quiver | Quivers]] | * See: [[Quiver|Quivers]] | ||
==Codex== | ==Codex== | ||
* Archery can benefit from a | * Archery can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]] | ||
==Training== | ==Training== | ||
* Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon | * Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon | ||
* Up to 50.0 skill can be trained by an NPC bowyer or ranger | * Up to 50.0 skill can be trained by an NPC bowyer or ranger | ||
* Skill gains for Archery up to 70.0 are accelerated in the [[New Player Dungeon]] | * Skill gains for Archery up to 70.0 are accelerated in the [[New Player Dungeon]] | ||
* 50-70 fight creatures in the New Player Dungeon | * 50-70 fight creatures in the New Player Dungeon | ||
* 70-100: | * 70-100: | ||
**<u>Method One:</u> | ** <u>Method One:</u> | ||
** Use a heavy crossbow to shoot creatures at Prevalia Zoo. Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. | ** Use a heavy crossbow to shoot creatures at Prevalia Zoo. Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. Making archery attacks after first using hiding / stealth will further reduce the amount of ammunition required to train archery | ||
** <u>Method Two:</u> | ** <u>Method Two:</u> | ||
** Purchase Wooden Training Bow from any NPC Provisioner or blacksmith | ** Purchase Wooden Training Bow from any NPC Provisioner or blacksmith | ||
** Purchase arrows from any NPC bowyer, ranger, or provisioner (arrows/bolts can also be crafted via the [[Carpentry]] skill) | ** Purchase arrows from any NPC bowyer, ranger, or provisioner (arrows/bolts can also be crafted via the [[Carpentry]] skill) | ||
** Use a 2nd account as a spar dummy by attacking it with the character who is training | ** Use a 2nd account as a spar dummy by attacking it with the character who is training | ||
** Then toggle war/peace on the 2nd account dummy character | ** Then toggle war/peace on the 2nd account dummy character | ||
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal | *** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal | ||
*** You will need a way to heal the second account character | *** You will need a way to heal the second account character |
Revision as of 20:29, 15 December 2020
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
- NO archery class weapons can be poisoned
- Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
- Bows can fire arrows at targets up to 10 tiles away from the archer
- Crossbows can fire bolts at targets up to 8 tiles away from the archer
- The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Archery Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
Weapon Types
- See the Weapons Chart for a list of Archery weapons
- The Crossbow functions as a One-Handed weapon, meaning players can wield them with sheilds or can use Potions while wielding them without a shield in their off-hand
Quivers
- Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
- See: Quivers
Codex
- Archery can benefit from a Codex, see more: Weapon and Shield Codexes
Training
- Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon
- Up to 50.0 skill can be trained by an NPC bowyer or ranger
- Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon
- 50-70 fight creatures in the New Player Dungeon
- 70-100:
- Method One:
- Use a heavy crossbow to shoot creatures at Prevalia Zoo. Doing this with low stamina / dexterity will provide the same rate of skill gain while using less ammunition. Making archery attacks after first using hiding / stealth will further reduce the amount of ammunition required to train archery
- Method Two:
- Purchase Wooden Training Bow from any NPC Provisioner or blacksmith
- Purchase arrows from any NPC bowyer, ranger, or provisioner (arrows/bolts can also be crafted via the Carpentry skill)
- Use a 2nd account as a spar dummy by attacking it with the character who is training
- Then toggle war/peace on the 2nd account dummy character
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
- You will need a way to heal the second account character