Mace Fighting: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
Mace fighting skill allows the use of slow hitting blunt weapons. | Mace fighting skill allows the use of slow hitting blunt weapons. | ||
*NO weapons classed as maces can be poisoned | * NO weapons classed as maces can be poisoned | ||
*All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted | * All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted | ||
*The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | * The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | ||
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*** Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional) | *** Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional) | ||
**** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty | **** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty | ||
==Codex== | ==Codex== | ||
* Macefighting can benefit from a | * Macefighting can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]] | ||
==Training== | ==Training== | ||
* Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Mace Fighting weapons | * Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Mace Fighting weapons | ||
* Up to 50.0 skill can be trained by an NPC weaponsmith | * Up to 50.0 skill can be trained by an NPC weaponsmith | ||
* Skill gains for Mace Fighting up to 70.0 are accelerated in the [[New Player Dungeon]] | * Skill gains for Mace Fighting up to 70.0 are accelerated in the [[New Player Dungeon]] | ||
* 50-70 fight creatures in the New Player Dungeon | * 50-70 fight creatures in the New Player Dungeon | ||
* 70-100: | * 70-100: | ||
**<u>Method One:</u> | ** <u>Method One:</u> | ||
** Melee fight creatures in the world | ** Melee fight creatures in the world | ||
**<u>Method Two:</u> | ** <u>Method Two:</u> | ||
** Purchase Wooden Training Club from any NPC provisioner or blacksmith | ** Purchase Wooden Training Club from any NPC provisioner or blacksmith | ||
** Use a 2nd account as a sparr dummy by attacking it with the character who is training | ** Use a 2nd account as a sparr dummy by attacking it with the character who is training | ||
** Then toggle war/peace on the 2nd account dummy character | ** Then toggle war/peace on the 2nd account dummy character | ||
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal | *** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal | ||
*** You will need a way to heal the second account character | *** You will need a way to heal the second account character |
Revision as of 20:33, 15 December 2020
Mace fighting skill allows the use of slow hitting blunt weapons.
- NO weapons classed as maces can be poisoned
- All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
- The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Macing Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR).
- Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
- If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
Codex
- Macefighting can benefit from a Codex, see more: Weapon and Shield Codexes
Training
- Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the Weapons Chart for a list of Mace Fighting weapons
- Up to 50.0 skill can be trained by an NPC weaponsmith
- Skill gains for Mace Fighting up to 70.0 are accelerated in the New Player Dungeon
- 50-70 fight creatures in the New Player Dungeon
- 70-100:
- Method One:
- Melee fight creatures in the world
- Method Two:
- Purchase Wooden Training Club from any NPC provisioner or blacksmith
- Use a 2nd account as a sparr dummy by attacking it with the character who is training
- Then toggle war/peace on the 2nd account dummy character
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
- You will need a way to heal the second account character