Swordsmanship: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons | Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons | ||
*All one-handed swords can be poisoned using the [[Poisoning]] skill | * All one-handed swords can be poisoned using the [[Poisoning]] skill | ||
*The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | * NO two-handed swords weapons can utilize poison | ||
* The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | |||
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*** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed) | *** Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed) | ||
*** A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however) | *** A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however) | ||
==Codex== | ==Codex== | ||
* Swordsmanship can benefit from a | * Swordsmanship can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]] | ||
==Training== | ==Training== | ||
* Swordsmanship is trained through combat with a Swordsmanship weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Swordsmanship weapons. | * Swordsmanship is trained through combat with a Swordsmanship weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Swordsmanship weapons. | ||
* Up to 50.0 skill can be trained by an NPC weaponsmith | * Up to 50.0 skill can be trained by an NPC weaponsmith | ||
* Skill gains for Swordsmanship up to 70.0 are accelerated in the [[New Player Dungeon]] | * Skill gains for Swordsmanship up to 70.0 are accelerated in the [[New Player Dungeon]] | ||
* 50-70 fight creatures in the New Player Dungeon | * 50-70 fight creatures in the New Player Dungeon | ||
* 70-100: | * 70-100: | ||
** <u>Method One:</u> | ** <u>Method One:</u> | ||
** Melee fight creatures in the world | ** Melee fight creatures in the world | ||
** <u>Method Two:</u> | ** <u>Method Two:</u> | ||
** Purchase Wooden Training Sword from any NPC | ** Purchase Wooden Training Sword from any NPC Provisioner or blacksmith | ||
** Use a 2nd account as a | ** Use a 2nd account as a spar dummy by attacking it with the character who is training | ||
** Then toggle war/peace on the 2nd account dummy character | ** Then toggle war/peace on the 2nd account dummy character | ||
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal | *** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal | ||
*** You will need a way to heal the second account character | *** You will need a way to heal the second account character |
Revision as of 20:51, 15 December 2020
Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons
- All one-handed swords can be poisoned using the Poisoning skill
- NO two-handed swords weapons can utilize poison
- The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
PvM: Swordsmanship Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
- Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
- Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
Codex
- Swordsmanship can benefit from a Codex, see more: Weapon and Shield Codexes
Training
- Swordsmanship is trained through combat with a Swordsmanship weapon equipped. See the Weapons Chart for a list of Swordsmanship weapons.
- Up to 50.0 skill can be trained by an NPC weaponsmith
- Skill gains for Swordsmanship up to 70.0 are accelerated in the New Player Dungeon
- 50-70 fight creatures in the New Player Dungeon
- 70-100:
- Method One:
- Melee fight creatures in the world
- Method Two:
- Purchase Wooden Training Sword from any NPC Provisioner or blacksmith
- Use a 2nd account as a spar dummy by attacking it with the character who is training
- Then toggle war/peace on the 2nd account dummy character
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal
- You will need a way to heal the second account character