Blood Aspect: Difference between revisions
		
		
		
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| [[Category:Aspect]] | [[Category:Aspect]]<div style="float: left;">__TOC__</div> | ||
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| ==Blood Aspect Armor== | ==Blood Aspect Armor== | ||
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| * Chance to Inflict Bleed on Melee or Spell: 5% + 1.5% per player Blood Tier Level | * Chance to Inflict Bleed on Melee or Spell: 5% + 1.5% per player Blood Tier Level | ||
| * Strength/Dexterity/Intelligence Increase: 8 + 1 per player Blood Tier Level | * Strength/Dexterity/Intelligence Increase: 8 + 1 per player Blood Tier Level | ||
Revision as of 21:14, 15 December 2020
Blood Aspect Armor
- Armor Rating: 8% per player Blood Tier Level
- Damage Bonus to Creatures below 33%: 12% + 3.75% per player Blood Tier Level
- Chance to Inflict Bleed on Melee or Spell: 5% + 1.5% per player Blood Tier Level
- Strength/Dexterity/Intelligence Increase: 8 + 1 per player Blood Tier Level
Blood Aspect Weapon
- Accuracy Bonus: 2% per player Blood Tier Level
- Tactics Bonus: 2 per player Blood Tier Level
- Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Blood Tier Level
- Special Effect - Ravage: Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 8 tile radius
Blood Aspect Spellbook
- Mana Refund Chance: 1.5% per player Blood Tier Level
- Damage Bonus: 1.5% per player Blood Tier Level
- Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Blood Tier Level
- Special Effect - Ravage: Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 8 tile radius
Blood Aspect Cloth
- Hue 2087
- To Craft: 120 Tailoring, 1 Blood Distillation and 1 Wool
