Blood Aspect: Difference between revisions

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[[Category:Aspect]]
[[Category:Aspect]]<div style="float: left;">__TOC__</div>
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[[File:bloodaspectproc.gif|center|link=]]


==Blood Aspect Armor==
==Blood Aspect Armor==
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* Chance to Inflict Bleed on Melee or Spell: 5% + 1.5% per player Blood Tier Level
* Chance to Inflict Bleed on Melee or Spell: 5% + 1.5% per player Blood Tier Level
* Strength/Dexterity/Intelligence Increase: 8 + 1 per player Blood Tier Level
* Strength/Dexterity/Intelligence Increase: 8 + 1 per player Blood Tier Level





Revision as of 21:14, 15 December 2020

Blood Aspect Armor

  • Armor Rating: 8% per player Blood Tier Level
  • Damage Bonus to Creatures below 33%: 12% + 3.75% per player Blood Tier Level
  • Chance to Inflict Bleed on Melee or Spell: 5% + 1.5% per player Blood Tier Level
  • Strength/Dexterity/Intelligence Increase: 8 + 1 per player Blood Tier Level


Blood Aspect Weapon

  • Accuracy Bonus: 2% per player Blood Tier Level
  • Tactics Bonus: 2 per player Blood Tier Level
  • Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Blood Tier Level
  • Special Effect - Ravage: Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 8 tile radius


Blood Aspect Spellbook

  • Mana Refund Chance: 1.5% per player Blood Tier Level
  • Damage Bonus: 1.5% per player Blood Tier Level
  • Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Blood Tier Level
  • Special Effect - Ravage: Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 8 tile radius


Blood Aspect Cloth

  • Hue 2087
  • To Craft: 120 Tailoring, 1 Blood Distillation and 1 Wool