Boss-level Creatures: Difference between revisions

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* Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
* Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
* The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses
* The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses
==Boss Scaling==
* For every new, unique player that inflicts 2,500 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 1.0% and increase the potential loot by 0.5%
* Omni Bosses will now distribute a Mastery Chain Link every 750,000 Damage (i.e. one for every 3 Players)
===Hit Points and Scaling===
The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):
* Ocean Mini-Boss: 20,000 Hit Points
* Mini-Boss: 40,000 Hit Points
* Lore-Boss: 40,000 Hit Points
* Ocean Boss: 40,000 Hit Points
* Boss: 80,000 Hit Points
* Omni Boss: 750,000 Hit Points
For every new, unique player that inflicts 2,500 damage to one of these boss-types, it will increase the bosses Hit Points by the following:
* Ocean Mini-Boss: +10,000 Hit Points
* Mini-Boss: +20,000 Hit Points
* Lore-Boss: +20,000 Hit Points
* Ocean Boss: +20,000 Hit Points
* Boss: +40,000 Hit Points
* Omni Boss: 250,000 Hit Points
===Maximum Scaling===
The maximum number of unique players that can damage a boss-type and cause it to increase its hit points / damage / loot are as follows:
* Lore Boss: 10 Unique Players
* Mini-Boss: 20 Unique Players
* Boss: 40 Unique Players
* Omni-Boss: 60 Unique Players






==Boss Loot Skull Tokens==
==Boss Loot Skull Tokens==
* All boss loot now drops as Skull Tokens
* All boss loot drops as Skull Tokens
* Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
* Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
* "Normal" looting rights apply
* "Normal" looting rights apply
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* Omni Boss Difficulty value for carving is 5000
* Omni Boss Difficulty value for carving is 5000
* Event Boss Difficult value for carving is 10000
* Event Boss Difficult value for carving is 10000
==Loot Increasing==
* High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player
* "Guaranteed" drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops
* "Rare" drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount





Revision as of 11:48, 16 December 2020

Boss Results Gump

  • The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include:
  • Players can view Boss Results by typing [BossResults in game
  • Results of boss fights are added to a list that have occurred over the last 30 days
  • Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window


Recently Slain Bosses

  • For a Boss that has just been killed, players who were involved in the fight (either did damage or in the same guild as a player who did damage to the boss) must wait 5 minutes before the Boss fight data is added to the list and is viewable
  • Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
  • The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses


Boss Scaling

  • For every new, unique player that inflicts 2,500 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 1.0% and increase the potential loot by 0.5%
  • Omni Bosses will now distribute a Mastery Chain Link every 750,000 Damage (i.e. one for every 3 Players)

Hit Points and Scaling

The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):

  • Ocean Mini-Boss: 20,000 Hit Points
  • Mini-Boss: 40,000 Hit Points
  • Lore-Boss: 40,000 Hit Points
  • Ocean Boss: 40,000 Hit Points
  • Boss: 80,000 Hit Points
  • Omni Boss: 750,000 Hit Points


For every new, unique player that inflicts 2,500 damage to one of these boss-types, it will increase the bosses Hit Points by the following:

  • Ocean Mini-Boss: +10,000 Hit Points
  • Mini-Boss: +20,000 Hit Points
  • Lore-Boss: +20,000 Hit Points
  • Ocean Boss: +20,000 Hit Points
  • Boss: +40,000 Hit Points
  • Omni Boss: 250,000 Hit Points


Maximum Scaling

The maximum number of unique players that can damage a boss-type and cause it to increase its hit points / damage / loot are as follows:

  • Lore Boss: 10 Unique Players
  • Mini-Boss: 20 Unique Players
  • Boss: 40 Unique Players
  • Omni-Boss: 60 Unique Players


Boss Loot Skull Tokens

  • All boss loot drops as Skull Tokens
  • Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
  • "Normal" looting rights apply


Boss Creature Hindering

Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:

  • Lore Boss - 70%
  • Mini Boss - 75%
  • Boss - 80%
  • Shrine Boss - 85%
  • Omni Boss - 90%
  • Event Boss - 95%


Boss Creature Carving

  • Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse
  • Mini Boss Difficulty value for carving is 1000
  • Shrine Boss Difficulty value for carving is 1500
  • Boss Difficulty value for carving is 2000
  • Omni Boss Difficulty value for carving is 5000
  • Event Boss Difficult value for carving is 10000


Loot Increasing

  • High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player
  • "Guaranteed" drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops
  • "Rare" drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount


Boss Barding: Provocation and Peacemaking

  • Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will no longer function as normal, and instead will apply a “Boss Barding” effect to the creature
  • A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 25%
  • Boss Barding Effects have a similar duration to normal barding effects and also utilize the same Barding Cooldown mechanics and lengths as before
  • A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them