Skill Synergies: Difference between revisions

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Miscellaneous  
Miscellaneous  
Arms Lore: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling
 
Begging: Useful for boating.
* [[Arms Lore: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling]]
Bow craft Fletching: See Carpentry.
* [[Begging: Useful for boating.]]
Camping: Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling. "Carry capacity" (Mining, Lumberjacking, Fishing, Skinning)
* [[Bow craft Fletching: See Carpentry.]]
Cartography: Needed for Treasure Maps
* [[Camping: Archery, Fencing, Mace Fighting, Magery, Swordsmanship, Wrestling. "Carry capacity" (Mining, Lumberjacking, Fishing, Skinning)]]
Forensic Evaluation: Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling
* [[Cartography: Needed for Treasure Maps]]
Item Identification: Identify an item, increase Slayer wand damage
* [[Forensic Evaluation: Archery, Camping, Fencing, Mace Fighting, Swordsmanship, Wrestling]]
* [[Item Identification: Identify an item, increase Slayer wand damage]]
* [[New Status Window]]
* [[Party]]
* [[Context Menu]]


Combat
Combat

Revision as of 02:41, 7 February 2021

Skill Synergies

Miscellaneous

Combat Anatomy: Archery, Fencing, Healing, Mace Fighting, Swordsmanship, Wrestling. Archery: Anatomy, Arms Lore, Camping, Carpentry, Forensic Evaluation, Tactics, Tracking. Fencing :Anatomy, Arms Lore, Blacksmithing Camping, Fishing, Forensic Evaluation,Tactics, Tracking. Healing: Anatomy Mace Fighting: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Mining, Tactics, Tracking. Parrying: Block physical and magical attacks Swordsmanship: Anatomy, Arms Lore, Blacksmithing, Camping, Forensic Evaluation, Tactics, Tracking. Tactics: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling. Wrestling: Anatomy, Arms Lore, Camping, Forensic Evaluation, Tactics, Tracking.

Trade Skills Alchemy: Increases Potion effectiveness and duration. Blacksmithy: Fencing, Mace Fighting, Swordsmanship. Carpentry: Archery, Mace Fighting. Cooking: Create food useful for all PVM.

Lumberjacking: Camping, Swordsmanship (axes). Mining: Macing. Tailoring: Make clothes and armor. "Reflect damage pvm while wearing tailored clothing" Tinkering: Craft many different types of fancy items! "PvM Traps"

Magic Evaluating Intelligence: Magery: Evaluating Intelligence, Camping Inscription: Magery "not consume scrolls on use" Meditation: Magery Resisting Spells: Survive those spells! Spirit Speak : Magery (Summoning)

Wilderness Animal Lore: Animal taming: Animal Lore Fishing: Fencing Herding: Animal Taming, Magery (Summoning) Tracking: Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Magery, Discord, Provocation, Peacemaking Veterinary: Keep your pets alive

Thieving Detecting Hidden: Reveal hiding units Hiding: Stealth Lock picking: Unlock a variety of chests Poisoning: Magery, Fencing, Swordsmanship Remove Trap: Remove traps from a variety of chests Snooping: Stealing. Stealing: Hiding, Snooping, Stealth. Stealth: Hiding (Archery, Fencing, Mace Fighting, Swordsmanship)

Bard Discordance: Forensic Evaluation, Musicianship, Tracking Musicianship:Forensic Evaluation, Discordance, Peacemaking, Provocation, Tracking Peacemaking: Forensic Evaluation, Musicianship, Tracking Provocation: Forensic Evaluation, Musicianship, Tracking