Evaluating Intelligence: Difference between revisions

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==PvM Bonus==
==PvM Bonus==
* Provides a bonus to base spell damage against creatures equivalent to (0.75 + (0.5 * (Eval/100)))
* Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100)))
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.
EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.


==PvP Bonus==
==PvP Bonus==
* Provides a bonus to base spell damage against players equivalent to (0.75 + (0.375 * (Eval/100)))
* Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.
* There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.



Revision as of 19:26, 4 March 2021

Evaluating Intelligence is used for its ability to increase the damage and effectiveness of Magery spells. When you cast a spell, the potential damage is calculated based on several factors, such as the spell, its circle, your ability, etc. The damage then gets scaled based on the mage’s Evaluate Intelligence.

PvM Bonus

  • Modifies base spell damage against creatures by (0.75 + (0.5 * (Eval/100)))

EG: GM Eval provides 25% Spell Damage Increase, while 0 Eval provides -25% Damage Increase.

PvP Bonus

  • Modifies base spell damage against players by (0.75 + (0.375 * (Eval/100)))
  • There is a 10% spell damage cap on supplemental skills (tracking, camping, inscribe, etc). This cap does not consider what your evaluating intelligence skill is at, therefore if you have 0 skill in evaluating intelligence, you cannot gain 20% spell damage by using tracking and camping together. However, you could have 100 evaluating intelligence and 100 tracking and gain 22.5% spell damage increase.

Training

  • Up to 50.0 skill can be trained by a NPC mage or scribe vendor.
  • Skill gains for Evaluating Intelligence up to 70.0 are accelerated in the New Player Dungeon.
  • Evaluating Intelligence gains passively when the player uses magery.
  • While Evaluating Intelligence can be trained through active use this is the slower method.