Repairing Items: Difference between revisions
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(Created page with "* Repairing weapons and armor requires a minimum of ((Item Hit Points Missing %) * (100)) crafting skill; i.e. 75 Blacksmithing to repair a blacksmithing-made item that is at...") |
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* Players have a 100% chance to repair an item fully that they meet the miminum crafting skill needed to repair | * Players have a 100% chance to repair an item fully that they meet the miminum crafting skill needed to repair | ||
* No maximum durability will be lost on a item when repaired | * No maximum durability will be lost on a item when repaired | ||
* Players at 120 skill for [[Blacksmithy]], [[Carpentry]], and [[Tailoring]] can use [[Repair | * Players at 120 skill for [[Blacksmithy]], [[Carpentry]], and [[Tailoring]] can use a [[Repair Kit]] and target a player or container to repair all items on that player (in backpack or equipped) or items in the targeted container, so long as the item was crafted with the respective crafting skill of the repair kit |
Revision as of 09:30, 5 March 2021
- Repairing weapons and armor requires a minimum of ((Item Hit Points Missing %) * (100)) crafting skill; i.e. 75 Blacksmithing to repair a blacksmithing-made item that is at 25% durability
- Players have a 100% chance to repair an item fully that they meet the miminum crafting skill needed to repair
- No maximum durability will be lost on a item when repaired
- Players at 120 skill for Blacksmithy, Carpentry, and Tailoring can use a Repair Kit and target a player or container to repair all items on that player (in backpack or equipped) or items in the targeted container, so long as the item was crafted with the respective crafting skill of the repair kit