PvP Damage Cap: Difference between revisions
		
		
		
		Jump to navigation
		Jump to search
		
DwnWthVwls (talk | contribs)  (Created page with "==PvP Damage Cap== There are separate damage caps in PvP for melee and spellcasting.  Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as...")  | 
				DwnWthVwls (talk | contribs)   | 
				||
| Line 3: | Line 3: | ||
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.  | Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.  | ||
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.  | Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.  | ||
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.  | Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.  | ||
==Supplemental Damage Skills==  | ==Supplemental Damage Skills==  | ||
Revision as of 02:53, 6 March 2021
PvP Damage Cap
There are separate damage caps in PvP for melee and spellcasting.
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.
Supplemental Damage Skills
Camping
Tracking
Forensic Evaluation
Blacksmithing (metal weapons only)
Carpentry (wooden weapons only)
Inscription (magery only, when casting from a scroll)
Fishing (spear weapons only)
Mining (maces only)
Lumberjacking (axes only)