PvP Damage Cap: Difference between revisions

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Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.




Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.
Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.


==Supplemental Damage Skills==
==Supplemental Damage Skills==

Revision as of 02:53, 6 March 2021

PvP Damage Cap

There are separate damage caps in PvP for melee and spellcasting.

Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.

Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.


Supplemental Damage skills provide 40% of their PVM damage bonus in PvP.

Supplemental Damage Skills

Camping

Tracking

Forensic Evaluation

Blacksmithing (metal weapons only)

Carpentry (wooden weapons only)

Inscription (magery only, when casting from a scroll)

Fishing (spear weapons only)

Mining (maces only)

Lumberjacking (axes only)