PvP Damage Cap: Difference between revisions

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Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills such as camping, tracking, etc.
Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills (see below)


Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills such as camping, tracking, etc.
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills (see below)





Revision as of 02:54, 6 March 2021

PvP Damage Cap

There are separate damage caps in PvP for melee and spellcasting.


Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills (see below)

Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills (see below)


Supplemental Damage skills provide 40% of their PvM damage bonus in PvP.

Supplemental Skills

Camping

Tracking

Forensic Evaluation

Blacksmithing (metal weapons only)

Carpentry (wooden weapons only)

Inscription (magery only, when casting from a scroll)

Fishing (spears only)

Mining (maces only)

Lumberjacking (axes only)