PvP Damage Cap: Difference between revisions

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==PvP Damage Cap==
==Summary==
There are separate damage caps in PvP for melee and spellcasting.
There are two separate damage caps in PvP; Melee and Spellcasting.


* Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills
* Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills
* Supplemental Damage skills provide 40% of their PvM damage bonus in PvP




Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills (see below)
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills (see below)
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP.


==Supplemental Skills==
==Supplemental Skills==
Camping
* [[Camping]]
 
* [[Forensic Evaluation]]
Forensic Evaluation
* [[Tracking]]
 
* [[Blacksmithy]] (metal weapons only)
Tracking
* [[Carpentry]] (wooden weapons only)
 
* [[Inscription]] (Magery only, when casting from a scroll)
Blacksmithing (metal weapons only)
* [[Fishing]] (spears only)
 
* [[Mining]] (maces only)
Carpentry (wooden weapons only)
* [[Lumberjacking]] (axes only)
 
Inscription (magery only, when casting from a scroll)
 
Fishing (spears only)
 
Mining (maces only)
 
Lumberjacking (axes only)

Revision as of 03:11, 6 March 2021

Summary

There are two separate damage caps in PvP; Melee and Spellcasting.

  • Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills
  • Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills
  • Supplemental Damage skills provide 40% of their PvM damage bonus in PvP


Supplemental Skills