PvP Damage Cap: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
[[Category:PvP]][[Category:Skills]] | |||
==Summary== | ==Summary== | ||
There are two separate damage caps in PvP; Melee and Spellcasting. | There are two separate damage caps in PvP; Melee and Spellcasting. |
Revision as of 03:11, 6 March 2021
Summary
There are two separate damage caps in PvP; Melee and Spellcasting.
- Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills
- Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills
- Supplemental Damage skills provide 40% of their PvM damage bonus in PvP
Supplemental Skills
- Camping
- Forensic Evaluation
- Tracking
- Blacksmithy (metal weapons only)
- Carpentry (wooden weapons only)
- Inscription (Magery only, when casting from a scroll)
- Fishing (spears only)
- Mining (maces only)
- Lumberjacking (axes only)